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Bumps [dayjs](https://github.com/iamkun/dayjs) from 1.11.13 to 1.11.18. - [Release notes](https://github.com/iamkun/dayjs/releases) - [Changelog](https://github.com/iamkun/dayjs/blob/v1.11.18/CHANGELOG.md) - [Commits](iamkun/dayjs@v1.11.13...v1.11.18) --- updated-dependencies: - dependency-name: dayjs dependency-version: 1.11.18 dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <[email protected]>
…loyment remove firebase
…fense add blockpost
…t-install-dependencies fix #494
…t-install-dependencies continue fixing #494
…/dayjs-1.11.18 Bump dayjs from 1.11.13 to 1.11.18
Bumps [@sveltejs/kit](https://github.com/sveltejs/kit/tree/HEAD/packages/kit) from 2.36.3 to 2.39.1. - [Release notes](https://github.com/sveltejs/kit/releases) - [Changelog](https://github.com/sveltejs/kit/blob/main/packages/kit/CHANGELOG.md) - [Commits](https://github.com/sveltejs/kit/commits/@sveltejs/[email protected]/packages/kit) --- updated-dependencies: - dependency-name: "@sveltejs/kit" dependency-version: 2.39.1 dependency-type: direct:development update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]>
Bumps [@lucide/svelte](https://github.com/lucide-icons/lucide/tree/HEAD/packages/svelte) from 0.515.0 to 0.544.0. - [Release notes](https://github.com/lucide-icons/lucide/releases) - [Commits](https://github.com/lucide-icons/lucide/commits/0.544.0/packages/svelte) --- updated-dependencies: - dependency-name: "@lucide/svelte" dependency-version: 0.544.0 dependency-type: direct:development update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]>
…eyboard-in-minecraft fix gmae focus
Co-authored-by: Inglan <[email protected]>
Remove tags and links from games to simplify adding new games
use a reverse proxy for posthog analytics
…/lucide/svelte-0.544.0 Bump @lucide/svelte from 0.515.0 to 0.544.0
…/sveltejs/kit-2.39.1 Bump @sveltejs/kit from 2.36.3 to 2.39.1
WalkthroughThis PR removes Firebase hosting/configuration and deployment steps, updates analytics endpoints and tracker dialog copy, restructures game data to drop tags/links, adds a “Focus Gmae” UI behavior in the Play component, updates dependencies, prunes Firebase mirrors, and introduces the “Toy Defence” game with associated static assets and configs. Changes
Sequence Diagram(s)sequenceDiagram
autonumber
actor U as User
participant P as Play.svelte
participant I as Game Iframe
participant B as Browser Fullscreen API
participant T as Toast
U->>P: Click "Focus Gmae"
P->>T: Show "Focused on gmae"
P->>I: iframe.focus()
rect rgba(200,230,255,0.25)
note right of P: Fullscreen action (on user request)
U->>P: Click Fullscreen
P->>B: requestFullscreen()
B-->>P: Promise resolved
P->>I: iframe.focus()
end
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~25 minutes Possibly related PRs
Suggested reviewers
Pre-merge checks and finishing touches❌ Failed checks (1 warning)
✅ Passed checks (2 passed)
✨ Finishing touches
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Actionable comments posted: 4
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⚠️ Outside diff range comments (1)
.github/workflows/deploy.yml (1)
50-51: Avoid deploying to production if earlier steps failed.Running the FTP deploy unconditionally can push broken builds.
- - name: Deploy to Infinityfree - if: always() + - name: Deploy to Infinityfree + if: ${{ success() }}Optional: reduce job permissions from
write-allto least‑privilege (e.g.,contents: write).
🧹 Nitpick comments (21)
.github/workflows/beta_deploy.yml (1)
28-29: Make installs reproducible; consider action updates/caching.Pin installs to the lockfile; optional: upgrade checkout to v4 and enable pnpm cache for speed.
Apply this diff for reproducible installs:
- pnpm install + pnpm install --frozen-lockfileOptional (outside this hunk):
- Use actions/checkout@v4.
- Add actions/setup-node@v4 with cache: 'pnpm'.
src/lib/analytics.ts (1)
11-14: Don’t hardcode the analytics host; read from PUBLIC env and reuse.Centralize the host so UI text and detection stay in sync across environments; avoids future hardcoded drift and eases staging.
Apply:
+import { PUBLIC_POSTHOG_HOST } from '$env/static/public'; +const POSTHOG_API_HOST = PUBLIC_POSTHOG_HOST || 'https://hog.edutools.ingo.au'; @@ - api_host: 'https://hog.edutools.ingo.au', + api_host: POSTHOG_API_HOST, @@ - await fetch('https://hog.edutools.ingo.au/static/exception-autocapture.js'); + await fetch(`${POSTHOG_API_HOST}/static/exception-autocapture.js`);Follow‑up:
- Confirm CORS headers are set on
${POSTHOG_API_HOST}for static assets and that TLS is valid.Also applies to: 21-21
.github/workflows/deploy.yml (1)
22-23: Lock dependency installs to the lockfile.Prevents surprise upgrades during deploys.
- pnpm install + pnpm install --frozen-lockfilesrc/lib/components/tracker-dialog.svelte (1)
22-25: Use the centralized analytics host instead of a hardcoded string.Keeps user‑facing copy consistent with
analytics.tsacross environments.- <summary>Techinal info</summary> - <p>We detected that hog.edutools.ingo.au is blocked by your ad/tracker blocker</p> + <summary>Techinal info</summary> + <p>We detected that {ANALYTICS_HOST} is blocked by your ad/tracker blocker</p>And at the top:
-import { trackerDialogClosed } from '$lib/analytics'; +import { trackerDialogClosed, ANALYTICS_HOST } from '$lib/analytics';(Export
ANALYTICS_HOSTfromanalytics.tsas shown in its review.)package.json (1)
18-18: Add packageManager & engines; regenerate and commit pnpm-lock.yaml
- Add to package.json (top-level):
"private": true, "version": "0.0.1", "type": "module", + "packageManager": "pnpm@9", + "engines": { "node": ">=20.10" },
- pnpm-lock.yaml is present; run pnpm install to regenerate the lockfile after these bumps and commit the updated pnpm-lock.yaml.
static/_app/tools/toy-defence/data/game/perks.json (2)
1-1: Format JSON with Prettier (repo guideline).This file is a single long line; please run Prettier so diffs remain readable and consistent with the repo rules.
1-1: Spot-check: icon_16 maps to “14” assets.icon_16 uses tower_button_14.png and icons_hero_14.png. If that’s intentional, ignore; otherwise align names to avoid mismatches in UI.
static/_app/tools/toy-defence/data/game/tooltip.json (1)
8-10: Confirm newline escape is intended.The string uses “/n/n”. If the loader expects actual newlines, this should likely be “\n\n”. Please confirm.
- "text": "…улучшать./n/nНажмите, чтобы продолжить.", + "text": "…улучшать.\n\nНажмите, чтобы продолжить.",src/lib/components/play.svelte (2)
2-2: Type props to satisfy svelte-check.- let { id } = $props(); + let { id }: { id: string } = $props();
71-72: Bind the iframe instead of querying the DOM repeatedly.This improves robustness and avoids selecting an unintended iframe if more are added.
- <iframe src={gmaedata?.url} frameborder="0" class="grow rounded-lg" title={gmaedata?.name} - ></iframe> + <iframe + bind:this={iframeEl} + src={gmaedata?.url} + frameborder="0" + class="grow rounded-lg" + title={gmaedata?.name} + ></iframe>Add near the top of the script:
+ let iframeEl: HTMLIFrameElement | null = null;Then replace usages:
- document.querySelector('iframe')?.focus(); + iframeEl?.focus();- document.querySelector('iframe')?.requestFullscreen(); - document.querySelector('iframe')?.focus(); + iframeEl?.requestFullscreen(); + iframeEl?.focus();- const iframe = document.querySelector('iframe'); - if (iframe && gmaedata?.url) { - iframe.src = gmaedata.url; - } + if (iframeEl && gmaedata?.url) { + iframeEl.src = gmaedata.url; + }Also applies to: 118-121
static/_app/tools/toy-defence/data/game/notifications.json (1)
313-335: Empty title override — confirm loader behavior.This item overrides title with an empty object after copy: "|common_item". Ensure your JSON merge/override logic treats this as “no title” and doesn’t break rendering.
src/lib/gmaes.ts (1)
1-1: Minor import cleanup (optional).You import generate and generate as generateId from './idgen' but only use generateId. Consider removing the duplicate import.
-import { generate, generate as generateId } from './idgen'; +import { generate as generateId } from './idgen';static/_app/tools/toy-defence/data/game/towers_hierarchy.json (1)
1-399: Format JSON with Prettier.Large data blob — please pretty‑print to keep diffs manageable.
static/_app/tools/toy-defence/data/game/worlds/units_world_01.json (2)
311-349: Zero-dimension cannon rects — confirm engine semantics.Several cannons use rect: "0 0 0 0". If that indicates invisible emitters, fine; otherwise rendering may fail.
1-597: General asset verification and formatting.
- Verify all enemies_* textures, tracks, and wrecks exist.
- Run Prettier for consistency.
static/_app/tools/toy-defence/data/game/bullets.json (1)
103-136: Possible stat inconsistency (heavy-left/right vs heavy)enemy_tank_heavy has power "400" and range "20", while enemy_tank_heavy_left/right have power "36" and range "10". If these are side-guns this may be intentional; otherwise looks like a zero-missing typo. Please confirm intended balance.
static/_app/tools/toy-defence/data/game/towers.json (2)
1-39: Reference to game/game.xml: verify extension/provenance"floating.copy" points to game/game.xml|hit_floating. If XML assets were removed/renamed to JSON mirrors, this will break. Please confirm the target exists or migrate the reference.
40-739: Cross-file integrity — all tower bullet_name keys present; unused bullets found in bullets.jsonAll bullet_name values referenced in static/_app/tools/toy-defence/data/game/towers.json exist in static/_app/tools/toy-defence/data/game/bullets.json.
Unused keys in static/_app/tools/toy-defence/data/game/bullets.json: enemy_airship, enemy_bomber, enemy_car, enemy_soldier, enemy_tank_heavy, enemy_tank_heavy_left, enemy_tank_heavy_right, enemy_tank_light, feast2_enemy_soldier. Remove or confirm these entries.
static/_app/tools/toy-defence/data/game/towers_bar.json (1)
3-8: Newline escape marker "/n": confirm renderer expects itTips use "/n" within strings (e.g., "Стрелок./nСтреляет..."). If your renderer expects "\n", these won’t break lines. Please confirm the UI engine’s newline convention.
static/_app/tools/toy-defence/data/game/worlds.json (2)
2-7: Numeric literal with leading dot: change ".2" → "0.2"cooperation_bonus is ".2". Many parsers reject leading-dot numbers. Recommend "0.2".
Apply:
- "cooperation_bonus": ".2" + "cooperation_bonus": "0.2"
369-400: Button caption empty: confirm it’s filled at runtimemy_btn.caption.string is "", presumably set dynamically. If not, button may render blank.
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📒 Files selected for processing (27)
.firebaserc(0 hunks).github/workflows/beta_deploy.yml(1 hunks).github/workflows/deploy.yml(1 hunks)firebase.json(0 hunks)package.json(2 hunks)src/lib/analytics.ts(2 hunks)src/lib/components/play.svelte(3 hunks)src/lib/components/tracker-dialog.svelte(1 hunks)src/lib/gmaes.ts(2 hunks)src/routes/g/columns.ts(0 hunks)src/routes/g/tags.svelte(0 hunks)src/routes/history/columns.ts(0 hunks)src/routes/history/tags.svelte(0 hunks)src/routes/mirrors/mirrors.config.ts(0 hunks)static/_app/tools/toy-defence/@source.txt(1 hunks)static/_app/tools/toy-defence/ahrefs_585f4691b0e399a160cb6e0c016b4fcd7b0c55de8ae4d7dc4c83d5d0761520b3(1 hunks)static/_app/tools/toy-defence/data/game/bonuses.json(1 hunks)static/_app/tools/toy-defence/data/game/bullets.json(1 hunks)static/_app/tools/toy-defence/data/game/notifications.json(1 hunks)static/_app/tools/toy-defence/data/game/perks.json(1 hunks)static/_app/tools/toy-defence/data/game/soundmanager.json(1 hunks)static/_app/tools/toy-defence/data/game/tooltip.json(1 hunks)static/_app/tools/toy-defence/data/game/towers.json(1 hunks)static/_app/tools/toy-defence/data/game/towers_bar.json(1 hunks)static/_app/tools/toy-defence/data/game/towers_hierarchy.json(1 hunks)static/_app/tools/toy-defence/data/game/worlds.json(1 hunks)static/_app/tools/toy-defence/data/game/worlds/units_world_01.json(1 hunks)
💤 Files with no reviewable changes (7)
- firebase.json
- src/routes/g/columns.ts
- .firebaserc
- src/routes/g/tags.svelte
- src/routes/mirrors/mirrors.config.ts
- src/routes/history/tags.svelte
- src/routes/history/columns.ts
🧰 Additional context used
📓 Path-based instructions (6)
static/**
📄 CodeRabbit inference engine (.github/copilot-instructions.md)
Place publicly served static assets under the static/ directory (served as-is)
Files:
static/_app/tools/toy-defence/@source.txtstatic/_app/tools/toy-defence/data/game/notifications.jsonstatic/_app/tools/toy-defence/data/game/towers_bar.jsonstatic/_app/tools/toy-defence/data/game/tooltip.jsonstatic/_app/tools/toy-defence/data/game/soundmanager.jsonstatic/_app/tools/toy-defence/data/game/worlds/units_world_01.jsonstatic/_app/tools/toy-defence/data/game/bonuses.jsonstatic/_app/tools/toy-defence/data/game/perks.jsonstatic/_app/tools/toy-defence/data/game/bullets.jsonstatic/_app/tools/toy-defence/ahrefs_585f4691b0e399a160cb6e0c016b4fcd7b0c55de8ae4d7dc4c83d5d0761520b3static/_app/tools/toy-defence/data/game/worlds.jsonstatic/_app/tools/toy-defence/data/game/towers_hierarchy.jsonstatic/_app/tools/toy-defence/data/game/towers.json
static/_app/tools/**
📄 CodeRabbit inference engine (.github/copilot-instructions.md)
Legacy games/tools reside under static/_app/tools/; review these static assets for security if they handle user-generated content
Files:
static/_app/tools/toy-defence/@source.txtstatic/_app/tools/toy-defence/data/game/notifications.jsonstatic/_app/tools/toy-defence/data/game/towers_bar.jsonstatic/_app/tools/toy-defence/data/game/tooltip.jsonstatic/_app/tools/toy-defence/data/game/soundmanager.jsonstatic/_app/tools/toy-defence/data/game/worlds/units_world_01.jsonstatic/_app/tools/toy-defence/data/game/bonuses.jsonstatic/_app/tools/toy-defence/data/game/perks.jsonstatic/_app/tools/toy-defence/data/game/bullets.jsonstatic/_app/tools/toy-defence/ahrefs_585f4691b0e399a160cb6e0c016b4fcd7b0c55de8ae4d7dc4c83d5d0761520b3static/_app/tools/toy-defence/data/game/worlds.jsonstatic/_app/tools/toy-defence/data/game/towers_hierarchy.jsonstatic/_app/tools/toy-defence/data/game/towers.json
**/*.*
⚙️ CodeRabbit configuration file
**/*.*: Do not correct spelling errors or grammar mistakes.
Files:
static/_app/tools/toy-defence/@source.txtsrc/lib/analytics.tspackage.jsonsrc/lib/components/tracker-dialog.sveltestatic/_app/tools/toy-defence/data/game/notifications.jsonstatic/_app/tools/toy-defence/data/game/towers_bar.jsonsrc/lib/components/play.sveltestatic/_app/tools/toy-defence/data/game/tooltip.jsonstatic/_app/tools/toy-defence/data/game/soundmanager.jsonstatic/_app/tools/toy-defence/data/game/worlds/units_world_01.jsonstatic/_app/tools/toy-defence/data/game/bonuses.jsonstatic/_app/tools/toy-defence/data/game/perks.jsonstatic/_app/tools/toy-defence/data/game/bullets.jsonstatic/_app/tools/toy-defence/data/game/worlds.jsonstatic/_app/tools/toy-defence/data/game/towers_hierarchy.jsonstatic/_app/tools/toy-defence/data/game/towers.jsonsrc/lib/gmaes.ts
**/*.{svelte,ts,js,jsx,tsx,css,scss,json,md}
📄 CodeRabbit inference engine (.github/copilot-instructions.md)
Code must be formatted with Prettier before committing
Files:
src/lib/analytics.tspackage.jsonsrc/lib/components/tracker-dialog.sveltestatic/_app/tools/toy-defence/data/game/notifications.jsonstatic/_app/tools/toy-defence/data/game/towers_bar.jsonsrc/lib/components/play.sveltestatic/_app/tools/toy-defence/data/game/tooltip.jsonstatic/_app/tools/toy-defence/data/game/soundmanager.jsonstatic/_app/tools/toy-defence/data/game/worlds/units_world_01.jsonstatic/_app/tools/toy-defence/data/game/bonuses.jsonstatic/_app/tools/toy-defence/data/game/perks.jsonstatic/_app/tools/toy-defence/data/game/bullets.jsonstatic/_app/tools/toy-defence/data/game/worlds.jsonstatic/_app/tools/toy-defence/data/game/towers_hierarchy.jsonstatic/_app/tools/toy-defence/data/game/towers.jsonsrc/lib/gmaes.ts
**/*.{ts,svelte}
📄 CodeRabbit inference engine (.github/copilot-instructions.md)
Resolve all TypeScript and Svelte component type errors (svelte-check/ts checks must pass)
Files:
src/lib/analytics.tssrc/lib/components/tracker-dialog.sveltesrc/lib/components/play.sveltesrc/lib/gmaes.ts
**/*.{ts,js,svelte}
📄 CodeRabbit inference engine (.github/copilot-instructions.md)
Ensure all import paths are correct and case-sensitive
Files:
src/lib/analytics.tssrc/lib/components/tracker-dialog.sveltesrc/lib/components/play.sveltesrc/lib/gmaes.ts
🧠 Learnings (1)
📚 Learning: 2025-08-25T03:31:18.401Z
Learnt from: CR
PR: EducationalTools/src#0
File: .github/copilot-instructions.md:0-0
Timestamp: 2025-08-25T03:31:18.401Z
Learning: Applies to static/_app/tools/** : Legacy games/tools reside under static/_app/tools/; review these static assets for security if they handle user-generated content
Applied to files:
static/_app/tools/toy-defence/ahrefs_585f4691b0e399a160cb6e0c016b4fcd7b0c55de8ae4d7dc4c83d5d0761520b3
⏰ Context from checks skipped due to timeout of 90000ms. You can increase the timeout in your CodeRabbit configuration to a maximum of 15 minutes (900000ms). (1)
- GitHub Check: build
🔇 Additional comments (15)
static/_app/tools/toy-defence/@source.txt (1)
1-1: Confirm redistribution rights for third‑party assets.The link implies assets originate from a third party. Please confirm you have permission to host/distribute any derived files and, if required, add attribution/licensing notes (e.g., in README or a NOTICE file).
static/_app/tools/toy-defence/data/game/tooltip.json (1)
1-252: Asset presence check (fonts and tooltip sprites).Ensure fonts/soldier_font5.fnt/.png and common/tooltip_*.png are present; otherwise tooltips will render blank.
(Use the asset-check script shared in perks.json comment.)
src/lib/components/play.svelte (1)
71-72: Consider allowing fullscreen explicitly.Some browsers require allowfullscreen to be present on iframes for fullscreen UX.
- <iframe + <iframe + allowfullscreenstatic/_app/tools/toy-defence/data/game/bonuses.json (1)
1-41: LGTM, but please sanity-check balance constants.Values like power: 1000000 and timeout: 0 can drastically affect gameplay. Confirm they match intended design.
static/_app/tools/toy-defence/data/game/notifications.json (1)
1-546: Verify assets/localization fonts exist and load.There are many textures (common/notifications_*.png) and the soldier font; please run the asset-check script to catch missing files early.
static/_app/tools/toy-defence/data/game/towers_hierarchy.json (1)
1-399: Cross‑file consistency: icon_name values must exist in perks.json.icon_name references (e.g., icon_trooper, icon_18, icon_PVO) should have matching entries in perks.json to render in UI.
You can spot-check by grepping both files, or extend the asset-check script to compare names.
src/lib/gmaes.ts (2)
315-321: Guard against id collisions (names very similar).Multiple titles are close variants; if generateId normalizes aggressively, ids could collide. Add a quick uniqueness check in dev.
295-300: New “Toy Defence” entry — target exists; verify CSP on deploy
- static/_app/tools/toy-defence/index.html is present and references local scripts (game.f.js, js/analytics_ubg_v1_4.js, js/ubg235_client_v1_1.js).
- No Content-Security-Policy meta tag found in the HTML; server-set CSP headers cannot be validated here. Verify the deployed page in a browser or check HTTP response headers to ensure CSP (if any) allows those scripts or add an appropriate CSP header/meta.
Locations: src/lib/gmaes.ts (lines 296–300); static/_app/tools/toy-defence/index.html
static/_app/tools/toy-defence/data/game/perks.json (1)
1-1: Verify referenced textures exist under static/_app/tools/toy-defenceSandbox run produced no output; automated check couldn't confirm assets. Run the provided script locally or in CI and attach its output, or confirm that all texture paths referenced from static/_app/tools/toy-defence/data/game JSON (common/, game/, shop/, fonts/) exist to avoid runtime 404s.
static/_app/tools/toy-defence/data/game/bullets.json (1)
171-286: Level-stat encoding: confirm parser expectationsTower A entries encode multi-level stats as space-separated strings (e.g., "power": "4 5 6"). Ensure the runtime parser expects this exact format (string with spaces) rather than arrays. Same applies to other towers.
static/_app/tools/toy-defence/data/game/towers_bar.json (2)
221-238: Format-string placeholders and glyphs: confirm runtime formattingConfirmation text uses %d and the © glyph as currency marker. Verify your localization/formatting layer substitutes %d and that © is the intended coin symbol.
1-534: Prettier check — no changes required.static/_app/tools/toy-defence/data/game/towers_bar.json is already Prettier-formatted ("All matched files use Prettier code style!").
static/_app/tools/toy-defence/data/game/worlds.json (2)
1-401: Prettier formatting — OK.
static/_app/tools/toy-defence/data/game/worlds.json is formatted according to Prettier.
20-26: Action: Fix world asset references in static/_app/tools/toy-defence/data/game/worlds.jsonworlds.json still points at game/worlds/*.xml. I ran a check; .json equivalents were found for:
- static/_app/tools/toy-defence/data/game/worlds/units_world_01.json
- static/_app/tools/toy-defence/data/game/worlds/world_01.json
- static/_app/tools/toy-defence/data/game/worlds/world_02.json
- static/_app/tools/toy-defence/data/game/worlds/world_03.json
- static/_app/tools/toy-defence/data/game/worlds/world_08.json
The following references were not verified (script errored during the run) — confirm existence or update to .json:
- game/worlds/units_world_04.xml
- game/worlds/units_world_05.xml
- game/worlds/world_04.xml
- game/worlds/world_05.xml
- game/worlds/world_06.xml
- game/worlds/world_07.xml
- game/worlds/world_09.xml
- game/worlds/world_10.xml
Replace .xml paths with the .json equivalents above or restore the XML assets; re-run verification to confirm all references resolve.
static/_app/tools/toy-defence/data/game/towers.json (1)
1-741: Prettier formatting: OKnpx --yes prettier -c confirmed "All matched files use Prettier code style" for static/_app/tools/toy-defence/data/game/towers.json.
| @@ -0,0 +1 @@ | |||
| ahrefs-site-verification_585f4691b0e399a160cb6e0c016b4fcd7b0c55de8ae4d7dc4c83d5d0761520b3 No newline at end of file | |||
There was a problem hiding this comment.
🧩 Analysis chain
Ahrefs verification likely won’t work from a nested path.
Ahrefs typically requires the token file at the site root with a specific filename pattern (served at /<tokenfile>). Placing it under /_app/tools/toy-defence/ may not satisfy verification.
- If your intent is domain‑level verification, move it to
static/(root) with Ahrefs’ exact required filename. - If you intentionally verify only this subpath, please confirm Ahrefs supports that.
Run to check for a root‑level token file:
🏁 Script executed:
#!/bin/bash
fd -a -HI '^ahrefs.*' static | sed 's#^#found: #'Length of output: 380
Place Ahrefs verification token at site root
No root-level token found; copies exist only under nested paths:
- static/_app/tools/snowrider/ahrefs_585f4691b0e399a160cb6e0c016b4fcd7b0c55de8ae4d7dc4c83d5d0761520b3
- static/_app/tools/toy-defence/ahrefs_585f4691b0e399a160cb6e0c016b4fcd7b0c55de8ae4d7dc4c83d5d0761520b3
- static/_app/tools/xtpamplona/ahrefs_585f4691b0e399a160cb6e0c016b4fcd7b0c55de8ae4d7dc4c83d5d0761520b3
Move one token to static/ (site root) using Ahrefs’ exact required filename so it is served at /; remove duplicates or confirm you intentionally only verify a subpath (Ahrefs normally requires a root-level file).
🤖 Prompt for AI Agents
In
static/_app/tools/toy-defence/ahrefs_585f4691b0e399a160cb6e0c016b4fcd7b0c55de8ae4d7dc4c83d5d0761520b3
(line 1), the Ahrefs verification token is placed under a nested path instead of
site root; move one copy of the token file into the static/ directory using
Ahrefs’ exact required filename so it is served at /<tokenfile>, and then remove
the duplicate copies from static/_app/tools/snowrider/ and
static/_app/tools/xtpamplona/ unless you intentionally only want to verify a
subpath (in which case confirm that with a comment).
| { | ||
| "enemy_soldier": { | ||
| "@attributes": { | ||
| "power": "210", | ||
| "range": "1", | ||
| "speed": "30" | ||
| }, | ||
| "comment": {}, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "16 16", | ||
| "rect": "0 0 32 32", | ||
| "rotate_speed": "2", | ||
| "scale_max": "0.8", | ||
| "scale_min": "0.3", | ||
| "texture": "game/bullets/bullets_0.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_unit_grenade", | ||
| "sound_at_end": "1" | ||
| } | ||
| } | ||
| }, | ||
| "feast2_enemy_soldier": { | ||
| "@attributes": { | ||
| "power": "210", | ||
| "range": "1", | ||
| "speed": "30" | ||
| }, | ||
| "comment": {}, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "16 16", | ||
| "rect": "0 0 32 32", | ||
| "rotate_speed": "2", | ||
| "scale_max": "0.8", | ||
| "scale_min": "0.3", | ||
| "texture": "game/bullets/bullets_5.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_unit_grenade", | ||
| "sound_at_end": "1" | ||
| } | ||
| } | ||
| }, | ||
| "enemy_car": { | ||
| "@attributes": { | ||
| "power": "40", | ||
| "range": "2", | ||
| "speed": "70" | ||
| }, | ||
| "comment": {}, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "4 1", | ||
| "rect": "0 0 8 2", | ||
| "texture": "game/bullets/bullets_1.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_unit_tank_shoot"}} | ||
| }, | ||
| "enemy_tank_light": { | ||
| "@attributes": { | ||
| "power": "375", | ||
| "range": "10", | ||
| "speed": "60" | ||
| }, | ||
| "comment": {}, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "27 4", | ||
| "rect": "0 0 32 8", | ||
| "texture": "game/bullets/bullets_2.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_unit_tank_shoot"}} | ||
| }, | ||
| "enemy_tank_heavy": { | ||
| "@attributes": { | ||
| "power": "400", | ||
| "range": "20", | ||
| "speed": "60" | ||
| }, | ||
| "comment": {}, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "27 4", | ||
| "rect": "0 0 32 8", | ||
| "texture": "game/bullets/bullets_2.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_unit_tank_shoot"}} | ||
| }, | ||
| "enemy_tank_heavy_left": { | ||
| "@attributes": { | ||
| "power": "36", | ||
| "range": "10", | ||
| "speed": "60" | ||
| }, | ||
| "comment": {}, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "27 4", | ||
| "rect": "0 0 32 8", | ||
| "texture": "game/bullets/bullets_2.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_unit_tank_shoot"}} | ||
| }, | ||
| "enemy_tank_heavy_right": { | ||
| "@attributes": { | ||
| "power": "36", | ||
| "range": "10", | ||
| "speed": "60" | ||
| }, | ||
| "comment": {}, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "27 4", | ||
| "rect": "0 0 32 8", | ||
| "texture": "game/bullets/bullets_2.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_unit_tank_shoot"}} | ||
| }, | ||
| "enemy_airship": { | ||
| "@attributes": { | ||
| "power": "600", | ||
| "range": "15", | ||
| "speed": "45" | ||
| }, | ||
| "comment": {}, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "4 1", | ||
| "rect": "0 0 8 2", | ||
| "texture": "game/bullets/bullets_1.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_unit_missile"}} | ||
| }, | ||
| "enemy_bomber": { | ||
| "@attributes": { | ||
| "power": "800", | ||
| "range": "9", | ||
| "speed": "60" | ||
| }, | ||
| "comment": {}, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "4 1", | ||
| "rect": "0 0 8 2", | ||
| "texture": "game/bullets/bullets_1.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_unit_missile"}} | ||
| }, | ||
| "tower_a_0": { | ||
| "@attributes": { | ||
| "power": "4 5 6", | ||
| "range": "1 1 1", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "12 3", | ||
| "rect": "0 0 18 7", | ||
| "texture": "game/bullets/bullets_3.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_a"}} | ||
| }, | ||
| "tower_a_1": { | ||
| "@attributes": { | ||
| "power": "6 6 6", | ||
| "range": "1 1 1", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "12 3", | ||
| "rect": "0 0 18 7", | ||
| "texture": "game/bullets/bullets_3.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_a"}} | ||
| }, | ||
| "tower_a_2": { | ||
| "@attributes": { | ||
| "power": "7 7 7", | ||
| "range": "1 1 1", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "12 3", | ||
| "rect": "0 0 18 7", | ||
| "texture": "game/bullets/bullets_3.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_a"}} | ||
| }, | ||
| "tower_a_3": { | ||
| "@attributes": { | ||
| "power": "7 8 9", | ||
| "range": "1 1 1", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "12 3", | ||
| "rect": "0 0 18 7", | ||
| "texture": "game/bullets/bullets_3.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_a"}} | ||
| }, | ||
| "tower_a_4": { | ||
| "@attributes": { | ||
| "power": "8 9 10", | ||
| "range": "1 1 1", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "12 3", | ||
| "rect": "0 0 18 7", | ||
| "texture": "game/bullets/bullets_3.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_a"}} | ||
| }, | ||
| "tower_a_5": { | ||
| "@attributes": { | ||
| "power": "45 60 70", | ||
| "range": "1 1 1", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "12 3", | ||
| "rect": "0 0 18 7", | ||
| "texture": "game/bullets/bullets_3.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_a"}} | ||
| }, | ||
| "tower_a_6": { | ||
| "@attributes": { | ||
| "power": "10 11 12", | ||
| "range": "1 1 1", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "12 3", | ||
| "rect": "0 0 18 7", | ||
| "texture": "game/bullets/bullets_3.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_a"}} | ||
| }, | ||
| "tower_b_0": { | ||
| "@attributes": { | ||
| "power": "80 85 90", | ||
| "range": "60 65 70", | ||
| "speed": "100 100 100" | ||
| }, | ||
| "flame": {}, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_tower_b", | ||
| "name_fast": "fire_tower_b_fast" | ||
| } | ||
| } | ||
| }, | ||
| "tower_b_1": { | ||
| "@attributes": { | ||
| "power": "90 90 90", | ||
| "range": "73 76 79", | ||
| "speed": "100 100 100" | ||
| }, | ||
| "flame": {}, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_tower_b", | ||
| "name_fast": "fire_tower_b_fast" | ||
| } | ||
| } | ||
| }, | ||
| "tower_b_2": { | ||
| "@attributes": { | ||
| "power": "100 100 100", | ||
| "range": "80 85 90", | ||
| "speed": "100 100 100" | ||
| }, | ||
| "flame": {}, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_tower_b", | ||
| "name_fast": "fire_tower_b_fast" | ||
| } | ||
| } | ||
| }, | ||
| "tower_b_3": { | ||
| "@attributes": { | ||
| "power": "92 94 96", | ||
| "range": "80 80 80", | ||
| "speed": "100 100 100" | ||
| }, | ||
| "flame": {}, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_tower_b", | ||
| "name_fast": "fire_tower_b_fast" | ||
| } | ||
| } | ||
| }, | ||
| "tower_b_4": { | ||
| "@attributes": { | ||
| "power": "110 120 130", | ||
| "range": "95 100 105", | ||
| "speed": "100 100 100" | ||
| }, | ||
| "flame": {}, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_tower_b", | ||
| "name_fast": "fire_tower_b_fast" | ||
| } | ||
| } | ||
| }, | ||
| "tower_b_5": { | ||
| "@attributes": { | ||
| "power": "97 98 100", | ||
| "range": "80 80 80", | ||
| "speed": "100 100 100" | ||
| }, | ||
| "flame": {}, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_tower_b", | ||
| "name_fast": "fire_tower_b_fast" | ||
| } | ||
| } | ||
| }, | ||
| "tower_c_0": { | ||
| "@attributes": { | ||
| "power": "300 325 350", | ||
| "range": "5 5 5", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "27 4", | ||
| "rect": "0 0 32 8", | ||
| "texture": "game/bullets/bullets_2.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_c"}} | ||
| }, | ||
| "tower_c_1": { | ||
| "@attributes": { | ||
| "power": "350 350 350", | ||
| "range": "5 5 5", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "27 4", | ||
| "rect": "0 0 32 8", | ||
| "texture": "game/bullets/bullets_2.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_c"}} | ||
| }, | ||
| "tower_c_2": { | ||
| "@attributes": { | ||
| "power": "350 350 350", | ||
| "range": "5 5 5", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "27 4", | ||
| "rect": "0 0 32 8", | ||
| "texture": "game/bullets/bullets_2.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_c"}} | ||
| }, | ||
| "tower_c_3": { | ||
| "@attributes": { | ||
| "power": "350 350 350", | ||
| "range": "60 70 80", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "27 4", | ||
| "rect": "0 0 32 8", | ||
| "texture": "game/bullets/bullets_2.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_c"}} | ||
| }, | ||
| "tower_c_4": { | ||
| "@attributes": { | ||
| "power": "350 375 390", | ||
| "range": "5 5 5", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "27 4", | ||
| "rect": "0 0 32 8", | ||
| "texture": "game/bullets/bullets_2.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_c"}} | ||
| }, | ||
| "tower_c_5": { | ||
| "@attributes": { | ||
| "power": "350 350 350", | ||
| "range": "80 80 80", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "27 4", | ||
| "rect": "0 0 32 8", | ||
| "texture": "game/bullets/bullets_2.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": {"@attributes": {"name": "fire_tower_c"}} | ||
| }, | ||
| "tower_d_0": { | ||
| "@attributes": { | ||
| "power": "80 90 100", | ||
| "range": "3 3 3", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "28 3", | ||
| "rect": "0 0 32 6", | ||
| "texture": "game/bullets/bullets_4.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_tower_d", | ||
| "name_fast": "fire_tower_d_fast" | ||
| } | ||
| } | ||
| }, | ||
| "tower_d_1": { | ||
| "@attributes": { | ||
| "power": "100 100 100", | ||
| "range": "3 3 3", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "28 3", | ||
| "rect": "0 0 32 6", | ||
| "texture": "game/bullets/bullets_4.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_tower_d", | ||
| "name_fast": "fire_tower_d_fast" | ||
| } | ||
| } | ||
| }, | ||
| "tower_d_2": { | ||
| "@attributes": { | ||
| "power": "160 180 200", | ||
| "range": "3 3 3", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "28 3", | ||
| "rect": "0 0 32 6", | ||
| "texture": "game/bullets/bullets_4.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_tower_d", | ||
| "name_fast": "fire_tower_d_fast" | ||
| } | ||
| } | ||
| }, | ||
| "tower_d_3": { | ||
| "@attributes": { | ||
| "power": "115 130 145", | ||
| "range": "3 3 3", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "28 3", | ||
| "rect": "0 0 32 6", | ||
| "texture": "game/bullets/bullets_4.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_tower_d", | ||
| "name_fast": "fire_tower_d_fast" | ||
| } | ||
| } | ||
| }, | ||
| "tower_d_4": { | ||
| "@attributes": { | ||
| "power": "200 200 200", | ||
| "range": "3 3 3", | ||
| "speed": "400 400 400" | ||
| }, | ||
| "bullet": { | ||
| "@attributes": { | ||
| "hotspot": "28 3", | ||
| "rect": "0 0 32 6", | ||
| "texture": "game/bullets/bullets_4.png", | ||
| "use_filter": "1" | ||
| } | ||
| }, | ||
| "sound": { | ||
| "@attributes": { | ||
| "name": "fire_tower_d", | ||
| "name_fast": "fire_tower_d_fast" | ||
| } | ||
| } | ||
| } | ||
| } No newline at end of file |
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🧩 Analysis chain
Asset-path sanity check recommended
Many texture/sound paths are referenced (e.g., game/bullets/bullets_.png, sounds like fire_unit_). Please verify all referenced files exist under static/_app/tools/toy-defence/. I can auto-check with a script.
Run:
🏁 Script executed:
#!/bin/bash
set -euo pipefail
# Validate JSON
jq empty static/_app/tools/toy-defence/data/game/bullets.json
# List all textures/sounds referenced and verify existence
jq -r '..|objects|.["@attributes"]?.texture? // empty' static/_app/tools/toy-defence/data/game/bullets.json | sort -u \
| while read -r p; do test -f "static/_app/tools/toy-defence/data/$p" || echo "MISSING texture: $p"; done
jq -r '..|objects|.["@attributes"]?.name? // empty' static/_app/tools/toy-defence/data/game/bullets.json \
| grep -E '^fire_|^sounds/|^ui_' -n || true
# If sounds are full paths elsewhere, adapt the grep; otherwise ensure sound names map in soundmanager.jsonLength of output: 842
Missing textures referenced in bullets.json — add files or fix paths
- jq shows these textures referenced by static/_app/tools/toy-defence/data/game/bullets.json are missing under static/_app/tools/toy-defence/data/: game/bullets/bullets_0.png, game/bullets/bullets_1.png, game/bullets/bullets_2.png, game/bullets/bullets_3.png, game/bullets/bullets_4.png, game/bullets/bullets_5.png.
- Sound identifiers found in the file: fire_unit_grenade, fire_unit_tank_shoot, fire_unit_missile, fire_tower_a, fire_tower_b, fire_tower_c, fire_tower_d — verify these map to your sound registry (e.g., soundmanager.json) or fix names/paths.
- Action: add the missing texture files at the expected path or update the "texture" attributes in bullets.json to correct locations; confirm sound mappings.
🤖 Prompt for AI Agents
In static/_app/tools/toy-defence/data/game/bullets.json (lines 1-568) several
texture paths (game/bullets/bullets_0.png through bullets_5.png) referenced in
"texture" attributes are missing and some sound IDs should be validated; either
add the missing PNGs at
static/_app/tools/toy-defence/data/game/bullets_0.png..bullets_5.png and commit
them, or update each "texture" attribute to the correct existing asset path
(keeping paths relative to the data folder) so the engine can load them;
additionally verify each sound identifier (fire_unit_grenade,
fire_unit_tank_shoot, fire_unit_missile, fire_tower_a/b/c/d) exists in your
sound registry (e.g., soundmanager.json) and either correct the IDs or update
the registry to include them; finally run a quick local asset build/run to
confirm no missing-asset errors and include the asset changes in the same PR.
| { | ||
| "sounds": { | ||
| "sound": [ | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/music_menu.wav", | ||
| "max_count": "0", | ||
| "name": "music_menu" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_game_over.wav", | ||
| "max_count": "0", | ||
| "name": "game_over" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_mission_completed.wav", | ||
| "max_count": "0", | ||
| "name": "mission_completed" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_mission_completed_world4.wav", | ||
| "max_count": "0", | ||
| "name": "world_4_mission_completed" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/ui_mission_completed.wav", | ||
| "max_count": "0", | ||
| "name": "next_mission_count_effect" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/ui_mission_final_effect.wav", | ||
| "max_count": "0", | ||
| "name": "next_mission_final_effect" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_lost_life.wav", | ||
| "max_count": "5", | ||
| "name": "lost_life", | ||
| "timeout": "0.5" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_ready_to_upgrade.wav", | ||
| "max_count": "2", | ||
| "name": "ready_to_upgrade", | ||
| "timeout": "1" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_build_tower.wav", | ||
| "max_count": "0", | ||
| "name": "build_tower" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_upgrade_tower.wav", | ||
| "max_count": "0", | ||
| "name": "upgrade_tower" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_sell_tower.wav", | ||
| "max_count": "0", | ||
| "name": "sell_tower" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_repair_tower.wav", | ||
| "max_count": "0", | ||
| "name": "repair_tower" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_wave_start_aircraft.wav", | ||
| "max_count": "0", | ||
| "name": "wave_start_aircraft" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_wave_boss_notification.wav", | ||
| "max_count": "0", | ||
| "name": "wave_boss_notification" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/happy_04.wav", | ||
| "max_count": "1", | ||
| "name": "explode_unit_soldier", | ||
| "timeout": "0.3" | ||
| }, | ||
| "sound": [ | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/happy_01.wav", | ||
| "max_count": "1", | ||
| "timeout": "5" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/pumpkin.wav", | ||
| "max_count": "1", | ||
| "timeout": "5" | ||
| } | ||
| } | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_explode_unit_ground.wav", | ||
| "max_count": "3", | ||
| "name": "explode_unit_ground" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_explode_unit_air.wav", | ||
| "max_count": "3", | ||
| "name": "explode_unit_air" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_explode_unit_soldier_bonus_0.wav", | ||
| "max_count": "1", | ||
| "name": "explode_unit_soldier_bonus0", | ||
| "timeout": "0.7" | ||
| }, | ||
| "sound": [ | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_soldier_bonus_1.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_soldier_bonus_2.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_soldier_bonus_3.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_soldier_bonus_4.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_soldier_bonus_5.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_soldier_bonus_6.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_soldier_bonus_7.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_soldier_bonus_8.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_soldier_bonus_9.wav"}} | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_explode_unit_truck_bonus_0.wav", | ||
| "max_count": "1", | ||
| "name": "explode_unit_truck_bonus", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": [ | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_truck_bonus_1.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_truck_bonus_2.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_truck_bonus_3.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_truck_bonus_4.wav"}} | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_explode_unit_truck_bonus_0.wav", | ||
| "max_count": "1", | ||
| "name": "destroy_unit_god_mode", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": [ | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_truck_bonus_1.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_truck_bonus_2.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_truck_bonus_3.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_explode_unit_truck_bonus_4.wav"}} | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_explode_tower_0.wav", | ||
| "max_count": "3", | ||
| "name": "explode_tower", | ||
| "timeout": "0.1" | ||
| }, | ||
| "comment": [ | ||
| {}, | ||
| {}, | ||
| {} | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_fire_tower_gun_0.wav", | ||
| "max_count": "3", | ||
| "name": "fire_tower_a", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": [ | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_gun_1.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_gun_2.wav"}} | ||
| ], | ||
| "comment": {} | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_fire_tower_gun_double_0.wav", | ||
| "max_count": "3", | ||
| "name": "fire_tower_a_double", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": [ | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_gun_double_1.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_gun_double_2.wav"}} | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_fire_tower_flame_0.wav", | ||
| "max_count": "3", | ||
| "name": "fire_tower_b", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": [ | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_flame_1.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_flame_2.wav"}} | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_fire_tower_flame_fast_0.wav", | ||
| "max_count": "3", | ||
| "name": "fire_tower_b_fast", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": [ | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_flame_fast_1.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_flame_fast_2.wav"}} | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_fire_tower_cannon_0.wav", | ||
| "max_count": "3", | ||
| "name": "fire_tower_c", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": [ | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_cannon_1.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_cannon_2.wav"}} | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_fire_tower_antiaircraft_0.wav", | ||
| "max_count": "3", | ||
| "name": "fire_tower_d", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": [ | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_antiaircraft_1.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_antiaircraft_2.wav"}} | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_fire_tower_antiaircraft_fast_0.wav", | ||
| "max_count": "3", | ||
| "name": "fire_tower_d_fast", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": [ | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_antiaircraft_fast_1.wav"}}, | ||
| {"@attributes": {"filename": "sounds/game_fire_tower_antiaircraft_fast_2.wav"}} | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_fire_unit_grenade_0.wav", | ||
| "max_count": "3", | ||
| "name": "fire_unit_grenade", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": {"@attributes": {"filename": "sounds/game_fire_unit_grenade_1.wav"}} | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_fire_unit_missile.wav", | ||
| "max_count": "3", | ||
| "name": "fire_unit_missile", | ||
| "timeout": "0.1" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_unit_tank_shoot.wav", | ||
| "max_count": "3", | ||
| "name": "fire_unit_tank_shoot", | ||
| "timeout": "0.1" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_unit_tank_hit.wav", | ||
| "max_count": "3", | ||
| "name": "fire_unit_tank_hit", | ||
| "timeout": "0.1" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_unit_soldier_step.wav", | ||
| "max_count": "1", | ||
| "name": "unit_soldier_step" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_unit_tank_heavy_engine.wav", | ||
| "max_count": "1", | ||
| "name": "unit_tank_heavy_engine" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_unit_tank_light_engine.wav", | ||
| "max_count": "1", | ||
| "name": "unit_tank_light_engine" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_unit_machine_engine_2.wav", | ||
| "max_count": "1", | ||
| "name": "unit_machine_engine_2" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_unit_machine_engine_1.wav", | ||
| "max_count": "1", | ||
| "name": "unit_machine_engine_1" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_unit_aircraft_engine.wav", | ||
| "max_count": "1", | ||
| "name": "unit_aircraft_engine" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/shop_star.wav", | ||
| "max_count": "1", | ||
| "name": "base_wave" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_repair_tower.wav", | ||
| "max_count": "1", | ||
| "name": "autorepair_tower" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/game_upgrade_tower.wav", | ||
| "max_count": "1", | ||
| "name": "ressurect_tower" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/ui_mission_completed.wav", | ||
| "max_count": "1", | ||
| "name": "show_bonus_dialog" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/ras_autorepear.wav", | ||
| "max_count": "2", | ||
| "name": "ras_autorepear" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/ras_god_killsolders_zp_01.wav", | ||
| "max_count": "5", | ||
| "name": "ras_god_killsolders", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": [ | ||
| {"@attributes": {"filename": "sounds/ras_god_killsolders_zp_02.wav"}}, | ||
| {"@attributes": {"filename": "sounds/ras_god_killsolders_zp_03.wav"}}, | ||
| {"@attributes": {"filename": "sounds/ras_god_killsolders_zp_04.wav"}}, | ||
| {"@attributes": {"filename": "sounds/ras_god_killsolders_zp_05.wav"}}, | ||
| {"@attributes": {"filename": "sounds/ras_god_killsolders_zp_06.wav"}} | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/ras_god_loose.wav", | ||
| "max_count": "4", | ||
| "name": "ras_god_loose" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/ras_voskrecshenie.wav", | ||
| "max_count": "1", | ||
| "name": "ras_voskrecshenie" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/ras_zaschitny_udar.wav", | ||
| "max_count": "1", | ||
| "name": "ras_zaschitny_udar" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/ras_god_technika_zp_01.wav", | ||
| "max_count": "5", | ||
| "name": "ras_god_technika", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": {"@attributes": {"filename": "sounds/ras_god_technika_zp_02.wav"}} | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/zvezda_01.wav", | ||
| "max_count": "2", | ||
| "name": "zvezda_fall" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/zvezda_dvigenie_01.wav", | ||
| "max_count": "1", | ||
| "name": "zvezda_fly" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/pumpkin.wav", | ||
| "max_count": "1", | ||
| "name": "explode_unit_soldier_bonus1", | ||
| "timeout": "0.7" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/happy_04.wav", | ||
| "max_count": "1", | ||
| "name": "explode_unit_soldier_add_bonus1", | ||
| "timeout": "5" | ||
| }, | ||
| "sound": [ | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/happy_01.wav", | ||
| "max_count": "1", | ||
| "timeout": "5" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/pumpkin.wav", | ||
| "max_count": "1", | ||
| "timeout": "5" | ||
| } | ||
| } | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/chistmas_ded_pitch.wav", | ||
| "max_count": "1", | ||
| "name": "chistmas_ded_pitch" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/christmas_track_start.wav", | ||
| "max_count": "1", | ||
| "name": "christmas_track_start" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/christmas_drop_deer.wav", | ||
| "max_count": "1", | ||
| "name": "christmas_drop_deer" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/christmas_drop_bag.wav", | ||
| "max_count": "1", | ||
| "name": "christmas_drop_bag" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/christmas_freezing.wav", | ||
| "max_count": "1", | ||
| "name": "feast2_fire_tower_b" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/christmas_freezing_fast.wav", | ||
| "max_count": "1", | ||
| "name": "feast2_fire_tower_b_fast" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/christmas_lost_gift_1.wav", | ||
| "max_count": "3", | ||
| "name": "feast2_lost_life", | ||
| "timeout": "0.1" | ||
| }, | ||
| "sound": [ | ||
| {"@attributes": {"filename": "sounds/christmas_lost_gift_2.wav"}}, | ||
| {"@attributes": {"filename": "sounds/christmas_lost_gift_3.wav"}}, | ||
| {"@attributes": {"filename": "sounds/christmas_lost_gift_4.wav"}} | ||
| ] | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/sound_vezut_morozova.wav", | ||
| "max_count": "1", | ||
| "name": "christmas_mega_boss_start" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_pumpkin_appear.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_pumpkin_appear" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_bad_pumpkin_appear.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_bad_pumpkin_appear" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_pumpkin_expl.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_pumpkin_expl" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_pumpkin_disappear.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_pumpkin_disappear" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_bad_pumpkin_top_off.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_bad_pumpkin_top_off" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_add_money.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_add_money" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_dec_money.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_dec_money" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_good_health.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_good_health" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_scul.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_scul" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_strong_enemies.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_strong_enemies" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_week_enemies.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_week_enemies" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_fear.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_fear" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_noise.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_noise" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_scarecrow_appearing.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_scarecrow_appearing" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_happy.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_happy" | ||
| } | ||
| }, | ||
| { | ||
| "@attributes": { | ||
| "filename": "sounds/halloween_not_happy.wav", | ||
| "max_count": "1", | ||
| "name": "halloween_not_happy" | ||
| } | ||
| } | ||
| ], | ||
| "comment": [ | ||
| {}, | ||
| {}, | ||
| {}, | ||
| {}, | ||
| {}, | ||
| {}, | ||
| {}, | ||
| {}, | ||
| {}, | ||
| {}, | ||
| {}, | ||
| {}, | ||
| {}, | ||
| {} | ||
| ] | ||
| } | ||
| } No newline at end of file |
There was a problem hiding this comment.
🧩 Analysis chain
Verify all referenced sound assets exist and match case.
JSON shape looks consistent; ensure every "filename": "sounds/..." actually exists under the deployed path to avoid 404s at runtime (case matters on Linux).
🏁 Script executed:
#!/bin/bash
# Validate that all referenced files in soundmanager.json exist relative to static/_app/tools/toy-defence/data/game/
set -euo pipefail
BASE="static/_app/tools/toy-defence/data/game"
python - << 'PY'
import json, os, sys, re
base = "static/_app/tools/toy-defence/data/game"
with open(f"{base}/soundmanager.json","r",encoding="utf-8") as f:
data = json.load(f)
missing=set()
seen=set()
def walk(v):
if isinstance(v, dict):
for k,val in v.items():
if k=="@attributes" and isinstance(val, dict) and "filename" in val:
fn = val["filename"]
seen.add(fn)
p = os.path.normpath(os.path.join(base, fn))
if not os.path.exists(p):
missing.add(p)
else:
walk(val)
elif isinstance(v, list):
for i in v: walk(i)
walk(data)
print(f"Total referenced: {len(seen)}")
if missing:
print("Missing files:")
for m in sorted(missing): print(m)
sys.exit(1)
print("All referenced files present.")
PYLength of output: 8229
Missing referenced sound assets — action required
soundmanager.json references 109 files; verification reports these files are missing (paths relative to repo root):
static/_app/tools/toy-defence/data/game/sounds/chistmas_ded_pitch.wav
static/_app/tools/toy-defence/data/game/sounds/christmas_drop_bag.wav
static/_app/tools/toy-defence/data/game/sounds/christmas_drop_deer.wav
static/_app/tools/toy-defence/data/game/sounds/christmas_freezing.wav
static/_app/tools/toy-defence/data/game/sounds/christmas_freezing_fast.wav
static/_app/tools/toy-defence/data/game/sounds/christmas_lost_gift_1.wav
static/_app/tools/toy-defence/data/game/sounds/christmas_lost_gift_2.wav
static/_app/tools/toy-defence/data/game/sounds/christmas_lost_gift_3.wav
static/_app/tools/toy-defence/data/game/sounds/christmas_lost_gift_4.wav
static/_app/tools/toy-defence/data/game/sounds/christmas_track_start.wav
static/_app/tools/toy-defence/data/game/sounds/game_build_tower.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_tower_0.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_air.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_ground.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_soldier_bonus_0.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_soldier_bonus_1.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_soldier_bonus_2.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_soldier_bonus_3.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_soldier_bonus_4.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_soldier_bonus_5.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_soldier_bonus_6.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_soldier_bonus_7.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_soldier_bonus_8.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_soldier_bonus_9.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_truck_bonus_0.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_truck_bonus_1.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_truck_bonus_2.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_truck_bonus_3.wav
static/_app/tools/toy-defence/data/game/sounds/game_explode_unit_truck_bonus_4.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_antiaircraft_0.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_antiaircraft_1.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_antiaircraft_2.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_antiaircraft_fast_0.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_antiaircraft_fast_1.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_antiaircraft_fast_2.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_cannon_0.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_cannon_1.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_cannon_2.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_flame_0.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_flame_1.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_flame_2.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_flame_fast_0.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_flame_fast_1.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_flame_fast_2.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_gun_0.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_gun_1.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_gun_2.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_gun_double_0.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_gun_double_1.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_tower_gun_double_2.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_unit_grenade_0.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_unit_grenade_1.wav
static/_app/tools/toy-defence/data/game/sounds/game_fire_unit_missile.wav
static/_app/tools/toy-defence/data/game/sounds/game_game_over.wav
static/_app/tools/toy-defence/data/game/sounds/game_lost_life.wav
static/_app/tools/toy-defence/data/game/sounds/game_mission_completed.wav
static/_app/tools/toy-defence/data/game/sounds/game_mission_completed_world4.wav
static/_app/tools/toy-defence/data/game/sounds/game_ready_to_upgrade.wav
static/_app/tools/toy-defence/data/game/sounds/game_repair_tower.wav
static/_app/tools/toy-defence/data/game/sounds/game_sell_tower.wav
static/_app/tools/toy-defence/data/game/sounds/game_unit_aircraft_engine.wav
static/_app/tools/toy-defence/data/game/sounds/game_unit_machine_engine_1.wav
static/_app/tools/toy-defence/data/game/sounds/game_unit_machine_engine_2.wav
static/_app/tools/toy-defence/data/game/sounds/game_unit_soldier_step.wav
static/_app/tools/toy-defence/data/game/sounds/game_unit_tank_heavy_engine.wav
static/_app/tools/toy-defence/data/game/sounds/game_unit_tank_hit.wav
static/_app/tools/toy-defence/data/game/sounds/game_unit_tank_light_engine.wav
static/_app/tools/toy-defence/data/game/sounds/game_unit_tank_shoot.wav
static/_app/tools/toy-defence/data/game/sounds/game_upgrade_tower.wav
static/_app/tools/toy-defence/data/game/sounds/game_wave_boss_notification.wav
static/_app/tools/toy-defence/data/game/sounds/game_wave_start_aircraft.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_add_money.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_bad_pumpkin_appear.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_bad_pumpkin_top_off.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_dec_money.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_fear.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_good_health.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_happy.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_noise.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_not_happy.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_pumpkin_appear.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_pumpkin_disappear.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_pumpkin_expl.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_scarecrow_appearing.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_scul.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_strong_enemies.wav
static/_app/tools/toy-defence/data/game/sounds/halloween_week_enemies.wav
static/_app/tools/toy-defence/data/game/sounds/happy_01.wav
static/_app/tools/toy-defence/data/game/sounds/happy_04.wav
static/_app/tools/toy-defence/data/game/sounds/music_menu.wav
static/_app/tools/toy-defence/data/game/sounds/pumpkin.wav
static/_app/tools/toy-defence/data/game/sounds/ras_autorepear.wav
static/_app/tools/toy-defence/data/game/sounds/ras_god_killsolders_zp_01.wav
static/_app/tools/toy-defence/data/game/sounds/ras_god_killsolders_zp_02.wav
static/_app/tools/toy-defence/data/game/sounds/ras_god_killsolders_zp_03.wav
static/_app/tools/toy-defence/data/game/sounds/ras_god_killsolders_zp_04.wav
static/_app/tools/toy-defence/data/game/sounds/ras_god_killsolders_zp_05.wav
static/_app/tools/toy-defence/data/game/sounds/ras_god_killsolders_zp_06.wav
static/_app/tools/toy-defence/data/game/sounds/ras_god_loose.wav
static/_app/tools/toy-defence/data/game/sounds/ras_god_technika_zp_01.wav
static/_app/tools/toy-defence/data/game/sounds/ras_god_technika_zp_02.wav
static/_app/tools/toy-defence/data/game/sounds/ras_voskrecshenie.wav
static/_app/tools/toy-defence/data/game/sounds/ras_zaschitny_udar.wav
static/_app/tools/toy-defence/data/game/sounds/shop_star.wav
static/_app/tools/toy-defence/data/game/sounds/sound_vezut_morozova.wav
static/_app/tools/toy-defence/data/game/sounds/ui_mission_completed.wav
static/_app/tools/toy-defence/data/game/sounds/ui_mission_final_effect.wav
static/_app/tools/toy-defence/data/game/sounds/zvezda_01.wav
static/_app/tools/toy-defence/data/game/sounds/zvezda_dvigenie_01.wav
Add/move/rename the listed files into static/_app/tools/toy-defence/data/game/sounds/ or update soundmanager.json to match the actual filenames (case-sensitive).
🤖 Prompt for AI Agents
static/_app/tools/toy-defence/data/game/soundmanager.json lines 1-680: the JSON
references ~109 sound files under
static/_app/tools/toy-defence/data/game/sounds/ that are missing or misnamed;
update the repo so referenced files exist or change the JSON to match actual
filenames. Action: verify the actual sound filenames (including correct casing
and paths), then either add/move/rename the missing .wav files into
static/_app/tools/toy-defence/data/game/sounds/ with the exact names used in
soundmanager.json, or edit soundmanager.json entries to point to the correct
existing filenames/paths (ensure JSON stays valid and paths are case-sensitive),
and run the verification script to confirm no missing assets remain.
| "btndone": { | ||
| "@attributes": {"copy": "common/buttons.xml|buttons/button_medium_square"}, | ||
| "button": { | ||
| "out": { | ||
| "@attributes": { | ||
| "anchor": "2", | ||
| "position": "50 50" | ||
| }, | ||
| "sprite": { | ||
| "@attributes": { | ||
| "position": "0 -3", | ||
| "hotspot": "40 40", | ||
| "rect": "0 0 80 80", | ||
| "texture": "common/icons/next.png" | ||
| } | ||
| } | ||
| }, | ||
| "pressed": { | ||
| "@attributes": { | ||
| "anchor": "2", | ||
| "position": "50 50" | ||
| }, | ||
| "sprite": { | ||
| "@attributes": { | ||
| "position": "0 -3", | ||
| "hotspot": "40 40", | ||
| "rect": "0 0 80 80", | ||
| "texture": "common/icons/next.png" | ||
| } | ||
| } | ||
| } | ||
| }, | ||
| "sounds": {"@attributes": {"click": "sounds/ui_button_click.wav"}}, | ||
| "particle": { | ||
| "@attributes": { | ||
| "delta": "-16 -16", | ||
| "name": "button_big_flare" | ||
| } | ||
| } | ||
| }, |
There was a problem hiding this comment.
🧩 Analysis chain
Asset existence and dependency hygiene
Multiple textures/sounds and copies from common/buttons.xml are referenced. Let’s verify all assets exist to avoid runtime 404s.
Run:
Also applies to: 256-362, 364-533
🏁 Script executed:
#!/bin/bash
set -euo pipefail
f=static/_app/tools/toy-defence/data/game/towers_bar.json
jq empty "$f"
# textures
jq -r '..|objects|.["@attributes"]?.texture? // empty' "$f" | sort -u \
| while read -r p; do test -f "static/_app/tools/toy-defence/data/$p" || echo "MISSING texture: $p"; done
# sounds
jq -r '..|objects|.["@attributes"]?.click? // empty' "$f" | sort -u \
| while read -r s; do test -f "static/_app/tools/toy-defence/data/$s" || echo "MISSING sound: $s"; done
# copy references (XML): just list for manual verification
jq -r '..|objects|.["@attributes"]?.copy? // empty' "$f" | sort -uLength of output: 1227
Restore or correct missing assets referenced by towers_bar.json
- File: static/_app/tools/toy-defence/data/game/towers_bar.json (affected regions noted in original review).
- Missing textures (paths are relative to static/_app/tools/toy-defence/data/):
- common/icons/ico_no.png
- common/icons/ico_yes_red.png
- common/icons/next.png
- common/tile.png
- common/tile_shadow.png
- common/tooltip_0.png
- common/tooltip_1.png
- common/tooltip_2.png
- common/tooltip_3.png
- common/tooltip_4.png
- fonts/font_shilda1.png
- fonts/soldier_font1.png
- fonts/soldier_font4_small.png
- fonts/soldier_font5.png
- game/infobar/infobar_12.png
- game/infobar/infobar_13.png
- game/infobar/infobar_14.png
- game/infobar/infobar_15.png
- game/infobar/infobar_16.png
- game/infobar/infobar_17.png
- game/infobar/infobar_18.png
- game/infobar/infobar_19.png
- game/infobar/infobar_20.png
- game/infobar/infobar_21.png
- Missing sound:
- sounds/ui_button_click.wav
- Copy references to verify in common/buttons.xml:
- common/buttons.xml|buttons/button_close
- common/buttons.xml|buttons/button_confirm_no
- common/buttons.xml|buttons/button_medium_square
- common/buttons.xml|buttons/button_shop_small
Action: add the missing asset files at the listed paths or update towers_bar.json to point to existing assets; verify the XML copy entries exist and reference valid assets.
🤖 Prompt for AI Agents
In static/_app/tools/toy-defence/data/game/towers_bar.json around lines 110–149
the file references several missing asset paths and button copy entries
(textures, fonts, infobar images and sounds) which break UI rendering; restore
the listed files under their exact paths (common/icons/ico_no.png,
common/icons/ico_yes_red.png, common/icons/next.png, common/tile.png,
common/tile_shadow.png, common/tooltip_0.png..tooltip_4.png,
fonts/font_shilda1.png, fonts/soldier_font1.png, fonts/soldier_font4_small.png,
fonts/soldier_font5.png, game/infobar/infobar_12.png..infobar_21.png,
sounds/ui_button_click.wav) or update towers_bar.json to reference existing
assets, and ensure the referenced copy entries exist in common/buttons.xml
(buttons/button_close, buttons/button_confirm_no, buttons/button_medium_square,
buttons/button_shop_small) so all texture, font and sound paths and XML copies
resolve correctly.
Summary by CodeRabbit
New Features
Improvements
Chores