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Emeraldtheporcupine committed Feb 16, 2025
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<!DOCTYPE html><html lang="en-us"><head><meta charset="utf-8"><meta http-equiv="X-UA-Compatible" content="IE=edge"><meta name="viewport" content="width=device-width,initial-scale=1"><title>Author: Eli Weed - 16 Colors</title><meta name="robots" content="noindex, follow"><meta name="generator" content="Publii Open-Source CMS for Static Site"><link rel="alternate" type="application/atom+xml" href="https://emeraldtheporcupine.github.io/16colors/feed.xml"><link rel="alternate" type="application/json" href="https://emeraldtheporcupine.github.io/16colors/feed.json"><meta property="og:title" content="Eli Weed"><meta property="og:image" content="https://emeraldtheporcupine.github.io/16colors/media/website/Icon-3.png"><meta property="og:image:width" content="160"><meta property="og:image:height" content="130"><meta property="og:site_name" content="16 Colors"><meta property="og:description" content=""><meta property="og:url" content="https://emeraldtheporcupine.github.io/16colors/authors/eli-weed/"><meta property="og:type" content="website"><link rel="shortcut icon" href="https://emeraldtheporcupine.github.io/16colors/media/website/Icon.png" type="image/x-icon"><link rel="stylesheet" href="https://emeraldtheporcupine.github.io/16colors/assets/css/style.css?v=7fead9a70bce40158f790a5a7051507c"><script type="application/ld+json">{"@context":"http://schema.org","@type":"Organization","name":"16 Colors","logo":"https://emeraldtheporcupine.github.io/16colors/media/website/Icon-3.png","url":"https://emeraldtheporcupine.github.io/16colors/"}</script><noscript><style>img[loading] {
opacity: 1;
}</style></noscript></head><body class="author-template"><header class="top js-header"><a class="logo" href="https://emeraldtheporcupine.github.io/16colors/"><img src="https://emeraldtheporcupine.github.io/16colors/media/website/Icon-3.png" alt="16 Colors" width="160" height="130"></a></header><main class="page page--author"><div class="hero hero--noimage"><header class="hero__content"><div class="wrapper page--author__wrapper"><div><h1>Eli Weed <sup>(1)</sup></h1></div></div></header></div><div class="wrapper feed"><article class="feed__item feed__item--centered"><figure class="feed__image"><img src="https://emeraldtheporcupine.github.io/16colors/media/posts/1/LAUGH.gif" loading="lazy" height="320" width="320" alt=""></figure><div class="feed__content"><header><h2 class="feed__title"><a href="https://emeraldtheporcupine.github.io/16colors/sonic-games-on-the-sega-master-system.html">Unused Bits for Sonic on the Sega Master System</a></h2></header><p>There are a few Sonic the Hedgehog games on the SMS, like Sonic 1, 2, and Triple Trouble. As you saw earlier, one of the Sonic 2 unused sprites was a laughing sprite in the autodemo. For whatever reason, SEGA wanted that in there. Another&hellip;</p><a href="https://emeraldtheporcupine.github.io/16colors/sonic-games-on-the-sega-master-system.html" class="readmore feed__readmore">Continue reading...</a></div></article></div></main><footer class="footer"><div class="wrapper"><div class="footer__copyright"><p>© 2025 Eli Weed</p></div><button onclick="backToTopFunction()" id="backToTop" class="footer__bttop" aria-label="Back to top" title="Back to top"><svg width="20" height="20"><use xlink:href="https://emeraldtheporcupine.github.io/16colors/assets/svg/svg-map.svg#toparrow"/></svg></button></div></footer><script defer="defer" src="https://emeraldtheporcupine.github.io/16colors/assets/js/scripts.min.js?v=ffcbea6c02c8178d10092962b235a5b0"></script><script>window.publiiThemeMenuConfig={mobileMenuMode:'sidebar',animationSpeed:300,submenuWidth: 'auto',doubleClickTime:500,mobileMenuExpandableSubmenus:true,relatedContainerForOverlayMenuSelector:'.top'};</script><script>var images = document.querySelectorAll('img[loading]');
}</style></noscript></head><body class="author-template"><header class="top js-header"><a class="logo" href="https://emeraldtheporcupine.github.io/16colors/"><img src="https://emeraldtheporcupine.github.io/16colors/media/website/Icon-3.png" alt="16 Colors" width="160" height="130"></a></header><main class="page page--author"><div class="hero hero--noimage"><header class="hero__content"><div class="wrapper page--author__wrapper"><div><h1>Eli Weed <sup>(1)</sup></h1></div></div></header></div><div class="wrapper feed"><article class="feed__item feed__item--centered"><figure class="feed__image"><img src="https://emeraldtheporcupine.github.io/16colors/media/posts/1/LAUGH.gif" loading="lazy" height="320" width="320" alt=""></figure><div class="feed__content"><header><h2 class="feed__title"><a href="https://emeraldtheporcupine.github.io/16colors/sonic-games-on-the-sega-master-system/">Unused Bits for Sonic on the Sega Master System</a></h2></header><p>There are a few Sonic the Hedgehog games on the SMS, like Sonic 1, 2, and Triple Trouble. As you saw earlier, one of the Sonic 2 unused sprites was a laughing sprite in the autodemo. For whatever reason, SEGA wanted that in there. Another&hellip;</p><a href="https://emeraldtheporcupine.github.io/16colors/sonic-games-on-the-sega-master-system/" class="readmore feed__readmore">Continue reading...</a></div></article></div></main><footer class="footer"><div class="wrapper"><div class="footer__copyright"><p>© 2025 Eli Weed</p></div><button onclick="backToTopFunction()" id="backToTop" class="footer__bttop" aria-label="Back to top" title="Back to top"><svg width="20" height="20"><use xlink:href="https://emeraldtheporcupine.github.io/16colors/assets/svg/svg-map.svg#toparrow"/></svg></button></div></footer><script defer="defer" src="https://emeraldtheporcupine.github.io/16colors/assets/js/scripts.min.js?v=ffcbea6c02c8178d10092962b235a5b0"></script><script>window.publiiThemeMenuConfig={mobileMenuMode:'sidebar',animationSpeed:300,submenuWidth: 'auto',doubleClickTime:500,mobileMenuExpandableSubmenus:true,relatedContainerForOverlayMenuSelector:'.top'};</script><script>var images = document.querySelectorAll('img[loading]');
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10 changes: 6 additions & 4 deletions feed.json
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},
"items": [
{
"id": "https://emeraldtheporcupine.github.io/16colors/sonic-games-on-the-sega-master-system.html",
"url": "https://emeraldtheporcupine.github.io/16colors/sonic-games-on-the-sega-master-system.html",
"id": "https://emeraldtheporcupine.github.io/16colors/sonic-games-on-the-sega-master-system/",
"url": "https://emeraldtheporcupine.github.io/16colors/sonic-games-on-the-sega-master-system/",
"title": "Unused Bits for Sonic on the Sega Master System",
"summary": "There are a few Sonic the Hedgehog games on the SMS, like Sonic 1, 2, and Triple Trouble. As you saw earlier, one of the Sonic 2 unused sprites was a laughing sprite in the autodemo. For whatever reason, SEGA wanted that in there. Another&hellip;",
"content_html": "<p>There are a few Sonic the Hedgehog games on the SMS, like Sonic 1, 2, and Triple Trouble. As you saw earlier, one of the Sonic 2 unused sprites was a laughing sprite in the autodemo. For whatever reason, SEGA wanted that in there.</p>\n<p>Another Sonic 2 oddity was Sonic tapping his foot when he's bored, instead of shrugging at the player. Tails was also, when you rescued him, supposed to yawn and rub his eyes while waiting.</p>\n<div class=\"gallery-wrapper gallery-wrapper--wide\"><div class=\"gallery\" data-is-empty=\"false\" data-translation=\"Add images\" data-columns=\"3\">\n<figure class=\"gallery__item\"><a href=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/TapTap.gif\" data-size=\"320x340\"><img loading=\"lazy\" src=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/TapTap.gif\" alt=\"\"></a>\n<figcaption>\"Hello?\"</figcaption>\n</figure>\n<figure class=\"gallery__item\"><a href=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/SHRUG.gif\" data-size=\"250x320\"><img loading=\"lazy\" src=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/SHRUG.gif\" alt=\"\"></a>\n<figcaption>\"Are we gonna play the game?\"</figcaption>\n</figure>\n<figure class=\"gallery__item\"><a href=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/LAUGH.gif\" data-size=\"320x320\"><img loading=\"lazy\" src=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/LAUGH.gif\" alt=\"\"></a>\n<figcaption>\"Hahahahahahahahahahahahahahahahahahahahahaha\"</figcaption>\n</figure>\n</div></div>\n<p>In Sonic Triple Trouble, Fang the Sniper had many different names. Fang the Sniper, Nack the Weasel, Nack the Wolf, and many others. Fang was also supposed to have an actual gun, not the popgun we see today.</p>\n<figure class=\"post__image post__image--center\" ><img loading=\"lazy\" src=\"https://static.wikia.nocookie.net/sonic/images/e/e1/Stt_TTBeta.jpg/revision/latest?cb=20101115095643\" width=\"345\" height=\"199\" data-is-external-image=\"true\">\n<figcaption >Getting a little violent, aren't we?</figcaption>\n</figure>\n<p>Sonic Chaos' Sonic had many color palette changes during development, as did Tails.</p>\n<p> </p>\n<p> </p>\n<p> </p>\n<p> </p>\n<p> </p>\n<p> </p>",
"content_html": "<p>There are a few Sonic the Hedgehog games on the SMS, like Sonic 1, 2, and Triple Trouble. As you saw earlier, one of the Sonic 2 unused sprites was a laughing sprite in the autodemo. For whatever reason, SEGA wanted that in there.</p>\n<p>Another Sonic 2 oddity was Sonic tapping his foot when he's bored, instead of shrugging at the player. Tails was also, when you rescued him, supposed to yawn and rub his eyes while waiting.</p>\n<div class=\"gallery-wrapper gallery-wrapper--wide\"><div class=\"gallery\" data-is-empty=\"false\" data-translation=\"Add images\" data-columns=\"3\">\n<figure class=\"gallery__item\"><a href=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/TapTap.gif\" data-size=\"320x340\"><img loading=\"lazy\" src=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/TapTap.gif\" alt=\"\"></a>\n<figcaption>\"Hello?\"</figcaption>\n</figure>\n<figure class=\"gallery__item\"><a href=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/SHRUG.gif\" data-size=\"250x320\"><img loading=\"lazy\" src=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/SHRUG.gif\" alt=\"\"></a>\n<figcaption>\"Are we gonna play the game?\"</figcaption>\n</figure>\n<figure class=\"gallery__item\"><a href=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/LAUGH.gif\" data-size=\"320x320\"><img loading=\"lazy\" src=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/LAUGH.gif\" alt=\"\"></a>\n<figcaption>\"Huhuhuhuhuhuhuhuhuhuhuhuhuhuhuhuhuhuhu.\"</figcaption>\n</figure>\n</div></div>\n<p>In Sonic Triple Trouble, Fang the Sniper had many different names. Fang the Sniper, Nack the Weasel, Nack the Wolf, and many others. Fang was also supposed to have an actual gun, not the popgun we see today.</p>\n<figure class=\"post__image post__image--center\"><img loading=\"lazy\" src=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/Stt_TTBeta.webp\" alt=\"\" width=\"345\" height=\"199\" sizes=\"(max-width: 1920px) 100vw, 1920px\" srcset=\"https://emeraldtheporcupine.github.io/16colors/media/posts/1/responsive/Stt_TTBeta-xs.webp 640w ,https://emeraldtheporcupine.github.io/16colors/media/posts/1/responsive/Stt_TTBeta-sm.webp 768w ,https://emeraldtheporcupine.github.io/16colors/media/posts/1/responsive/Stt_TTBeta-md.webp 1024w ,https://emeraldtheporcupine.github.io/16colors/media/posts/1/responsive/Stt_TTBeta-lg.webp 1366w ,https://emeraldtheporcupine.github.io/16colors/media/posts/1/responsive/Stt_TTBeta-xl.webp 1600w ,https://emeraldtheporcupine.github.io/16colors/media/posts/1/responsive/Stt_TTBeta-2xl.webp 1920w\"></figure>\n<p>Sonic Chaos' Sonic had many color palette changes during development, as did Tails.</p>\n<p> </p>\n<p> </p>\n<p> </p>\n<p> </p>\n<p> </p>\n<p> </p>",
"image": "https://emeraldtheporcupine.github.io/16colors/media/posts/1/LAUGH.gif",
"author": {
"name": "Eli Weed"
},
"tags": [
"sonic",
"pixelart"
],
"date_published": "2025-02-15T16:35:27-06:00",
"date_modified": "2025-02-15T18:10:44-06:00"
"date_modified": "2025-02-15T23:22:28-06:00"
}
]
}
14 changes: 7 additions & 7 deletions feed.xml
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<title>16 Colors</title>
<link href="https://emeraldtheporcupine.github.io/16colors/feed.xml" rel="self" />
<link href="https://emeraldtheporcupine.github.io/16colors" />
<updated>2025-02-15T18:10:44-06:00</updated>
<updated>2025-02-15T23:22:28-06:00</updated>
<author>
<name>Eli Weed</name>
</author>
Expand All @@ -14,9 +14,11 @@
<author>
<name>Eli Weed</name>
</author>
<link href="https://emeraldtheporcupine.github.io/16colors/sonic-games-on-the-sega-master-system.html"/>
<id>https://emeraldtheporcupine.github.io/16colors/sonic-games-on-the-sega-master-system.html</id>
<link href="https://emeraldtheporcupine.github.io/16colors/sonic-games-on-the-sega-master-system/"/>
<id>https://emeraldtheporcupine.github.io/16colors/sonic-games-on-the-sega-master-system/</id>
<media:content url="https://emeraldtheporcupine.github.io/16colors/media/posts/1/LAUGH.gif" medium="image" />
<category term="sonic"/>
<category term="pixelart"/>

<updated>2025-02-15T16:35:27-06:00</updated>
<summary>
Expand All @@ -38,13 +40,11 @@
<figcaption>"Are we gonna play the game?"</figcaption>
</figure>
<figure class="gallery__item"><a href="https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/LAUGH.gif" data-size="320x320"><img loading="lazy" src="https://emeraldtheporcupine.github.io/16colors/media/posts/1/gallery/LAUGH.gif" alt=""></a>
<figcaption>"Hahahahahahahahahahahahahahahahahahahahahaha"</figcaption>
<figcaption>"Huhuhuhuhuhuhuhuhuhuhuhuhuhuhuhuhuhuhu."</figcaption>
</figure>
</div></div>
<p>In Sonic Triple Trouble, Fang the Sniper had many different names. Fang the Sniper, Nack the Weasel, Nack the Wolf, and many others. Fang was also supposed to have an actual gun, not the popgun we see today.</p>
<figure class="post__image post__image--center" ><img loading="lazy" src="https://static.wikia.nocookie.net/sonic/images/e/e1/Stt_TTBeta.jpg/revision/latest?cb=20101115095643" width="345" height="199" data-is-external-image="true">
<figcaption >Getting a little violent, aren't we?</figcaption>
</figure>
<figure class="post__image post__image--center"><img loading="lazy" src="https://emeraldtheporcupine.github.io/16colors/media/posts/1/Stt_TTBeta.webp" alt="" width="345" height="199" sizes="(max-width: 1920px) 100vw, 1920px" srcset="https://emeraldtheporcupine.github.io/16colors/media/posts/1/responsive/Stt_TTBeta-xs.webp 640w ,https://emeraldtheporcupine.github.io/16colors/media/posts/1/responsive/Stt_TTBeta-sm.webp 768w ,https://emeraldtheporcupine.github.io/16colors/media/posts/1/responsive/Stt_TTBeta-md.webp 1024w ,https://emeraldtheporcupine.github.io/16colors/media/posts/1/responsive/Stt_TTBeta-lg.webp 1366w ,https://emeraldtheporcupine.github.io/16colors/media/posts/1/responsive/Stt_TTBeta-xl.webp 1600w ,https://emeraldtheporcupine.github.io/16colors/media/posts/1/responsive/Stt_TTBeta-2xl.webp 1920w"></figure>
<p>Sonic Chaos' Sonic had many color palette changes during development, as did Tails.</p>
<p> </p>
<p> </p>
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