Change audioSession to public access level - #87
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The doc comment on `SoundEffect.audioSession` instructs apps to set it:
/// ```
/// #if targetEnvironment(simulator)
/// SoundEffect.audioSession = AVAudioSession.sharedInstance()
/// #endif
/// ```
but the property has no access modifier, so it defaults to "internal" and the documented usage fails to compile from outside the package:
error: 'audioSession' is inaccessible due to 'internal' protection level SoundEffect.audioSession =AVAudioSession.sharedInstance()
This makes it impossible to opt sound effects out of the default ".ambient" / plain `CHHapticEngine()` behavior.
e.g. an app whose audio uses a `.playback` session (playing through the silent switch) has no way to make Pow sound
effects match, even though the API for it is already documented.
Fix:
Add `public` to the property declaration, this makes the
existing documentation correct.
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Problem:
The doc comment on
SoundEffect.audioSessioninstructs apps to set it:but the property has no access modifier, so it defaults to "internal" and the documented usage fails to compile from outside the package:
error: 'audioSession' is inaccessible due to 'internal' protection level SoundEffect.audioSession =AVAudioSession.sharedInstance()
This makes it impossible to opt sound effects out of the default ".ambient" / plain
CHHapticEngine()behavior.e.g. an app whose audio uses a
.playbacksession (playing through the silent switch) has no way to make Pow sound effects match, even though the API for it is already documented.Fix:
Add
publicto the property declaration, this makes the existing documentation correct.