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EternalNyaki/Rhythm_Spinner
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Inventory Skills: 1. Spinner.pde (line 41) 2. Spinner.pde (line 40) 3. Rhythm_Spinner.pde (line 444) 4. Rhythm_Spinner.pde (line 430) 5. Rhythm_Spinner.pde (line 482) 6. Note.pde (line 34) 7. Rhythm_Spinner.pde (line 501) 8. Spinner.pde (line 39) 9. Note.pde (lines 34 & 38) 10. Rhythm_Spinner.pde (lines 36 & 287) 11. Scene_Manager.pde (line 44) 12. Spinner.pde (line 43) 13. Spinner.pde (line 43) 14. Input_Manager (line 46) 15. Menu.pde (line 36) 16. Rhythm_Spinner.pde (line 283) 17. Menu.pde (lines 72 & 73) 18. Rhythm_Spinner (line 341) 19. A for loop is just a while loop that integrates an incrementor directly into its structure, making it more efficient but less versatile (but also like you pretty much never use while loops anyways) 20. Spinner.pde (line 38) & Rhythm_Spinner.pde (line 310) 21. Rhythm_Spinner.pde (lines 524 & 462) 22. Parameters are the values the function requires, whereas arguments are the actual values passed into the function when it’s called 23. Input_Manager.pde (line 21) & Rhythm_Spinner.pde (line 503) 24. Rhythm_Spinner.pde (lines 524 & 462) 25. A class is like the “blueprint”, with an object being an actual instance and implementation of the class 26. A constructor function creates an object based off a class with the given values as arguments, and is run when an object is created 27. It helps keep your project organized 28. Spinner.pde (line 19) 29. Rhythm_Spinner.pde (line 9) 30. Note.pde (line 14) 31. The size of an array is set when it is initialized, and it can only hold one type of object, whereas the size of an ArrayList can be changed at any time during the program’s runtime 32. When you want to shift everything in an array forward to add something new at the first index 33. Rhythm_Spinner.pde (lines 53 & 435-441) 34. Conductor.pde (lines 30 & 72) 35. Rhythm_Spinner.pde (line 289) 36. Rhythm_Spinner.pde (line 282) 37. Whenever you’re working with something that can be represented as a point or a vector 38. Rhythm_Spinner.pde (line 6) 39. Confetti.pde (lines 37-40) 40. Yeah I didn't do this one 41. Confetti.pde (lines 24 & 25) 42. Normalized vectors are vectors with a magnitude of 1, which makes them helpful when you only care about a vector's direction 43. Confetti.pde (line 25) 44. Temp_Text.pde 45. I did something cooler 46. Button.pde
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Rhythm game for Sheridan arcade cabinets, made in Processing (Java)
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