C# library that wraps all the communication with the Stream Deck App, allowing you to focus on actually writing the Plugin's logic.
Author's website and contact information: https://barraider.com
Samples of plugins using this framework: Samples
- EasyPI - Easily pass information from the PI (Property Inspector) to your plugin.
- Install.bat - Script that quickly uninstalls and reinstalls your plugin on the streamdeck (view batch file for more details)
- StreamDeck-Tools Template for Visual Studio - Automatically creates a project with all the files needed to compile a plugin
- Added new MD5 functions in the
Toolshelper class - Optimized SetImage to not resubmit an image that was just posted to the device. Can be overridden with new property in Connection.SetImage() function.
- Updated dependency packages to latest versions
- Simplified working with filenames from the Stream Deck SDK. See "Working with files" section below
- Built-in integration with NLog. Use
Logger.LogMessage()for logging. - Just call the
SDWrapper.Run()and the library will take care of all the overhead - Just have your plugin inherit PluginBase and implement the basic functionality. Use the PluginActionId to specify the UUID from the manifest file. (see samples on github page)
- Simplified receiving Global Settings updates through the new
ReceivedGlobalSettingsmethod - Simplified receiving updates from the Property Inspector through the new
ReceivedSettingsmethod along with the newTools.AutoPopulateSettings()method. See the "Auto-populating plugin settings" section below. - Introduced a new attribute called PluginActionId to indicate the Action's UUID (See below)
- Added support to switching plugin profiles.
- The DeviceId that the plugin is running on is now accessible from the
Connectionobject
A list of plugins already using this library can be found here
This library wraps all the communication with the Stream Deck App, allowing you to focus on actually writing the Plugin's logic. After creating a C# Console application, using this library requires two steps:
- Create a class that inherits the PluginBase abstract class.
Implement your logic, focusing on the methods provided in the base class.
Follow the samples here for more details
New: In version 2.x - use thePluginActionIdattribute to indicate the action UUID associated with this class (must match the UUID set in the manifest file)
[PluginActionId("plugin.uuid.from.manifest.file")]
public class MyPlugin : PluginBase
{
// Create this constructor in your plugin and pass the objects to the PluginBase class
public MyPlugin(SDConnection connection, InitialPayload payload) : base(connection, payload)
{
....
// TODO: Use the payload.Settings to see the various settings set in the Property Inspector (in my samples, I create a private class that holds the settings)
// Other relevant settings in the payload include the actual position of the plugin on the Stream Deck
// Note: By passing the `connection` object back to the PluginBase (using the `base` in the constructor), you now have access to a property called `Connection`
// throughout your plugin.
}
....
// TODO: Implement all the remaining abstract functions from PluginBase (or just leave them empty if you don't need them)
// An example of how easy it is to populate settings in StreamDeck-Tools v2
public override void ReceivedSettings(ReceivedSettingsPayload payload)
{
Tools.AutoPopulateSettings(settings, payload.Settings); // "settings" is a private class that holds the settings for your plugin's instance.
}
}
- In your program.cs, just pass the args you received to the SDWrapper.Run() function, and you're done!
Note: This process is much easier than the one used in 1.x and is based on using thePluginActionIdattribute, as shown in Step 1 above.
Example:
class Program
{
static void Main(string[] args)
{
SDWrapper.Run(args);
}
}
- There is no step 3 - that's it! The abstract functions from PluginBase that are implemented in MyPlugin hold all the basics needed for a plugin to work. You can always listen to additional events using the
Connectionproperty.
By following a very basic convention, the StreamDeck-Tools can handle populating all the settings between the PropertyInspector and your plugin. All the Stream-Deck Tools samples use this convention so you can see it in the samples too:
- In your Plugin create a private class that will hold your plugin's settings. In the samples and in this example, we will call the private class
PluginSettings - For each setting in your class, create a public property
- For each one of the public properties add a JsonPropery attribute. The
PropertyNamefield should be identical to the name of the setting's field in the PropertyInspector's payload.
private class PluginSettings
{
[JsonProperty(PropertyName = "title")]
public String Title { get; set; }
}
In the example above, we created a property named Title, and added a JsonProperty attribute with the PropertyName of title. This means in our Payload we should have a field with the name title
- If you followed this for all your other properties, use the
Tools.AutoPopulateSettings()method to Auto-populate all the properties inside yourReceivedSettingsfunction:
public override void ReceivedSettings(ReceivedSettingsPayload payload)
{
Tools.AutoPopulateSettings(settings, payload.Settings);
}
Note: If you're using the filepicker, it's a little bit trickier:
The Stream Deck SDK automatically appends a "C:\fakepath" to each file choosen through the SDK's filepicker. StreamDeck-Tools automatically can also auto-populate that field by adding an additional attribute named FilenameProperty to your property:
private class PluginSettings
{
[FilenameProperty]
[JsonProperty(PropertyName = "title")]
public String Title { get; set; }
}
This will tell the AutoPopulateSettings method to strip the "C:\fakepath" from the input.
But how do you make sure it shows correctly in the PropertyInspector too? Make sure you SAVE the settings back after StreamDeck-Tools fixes the filename:
public async override void ReceivedSettings(ReceivedSettingsPayload payload)
{
Tools.AutoPopulateSettings(settings, payload.Settings);
// Return fixed filename back to the Property Inspector
await Connection.SetSettingsAsync(JObject.FromObject(settings));
}