Moose 2.9.,14
·
1360 commits
to develop
since this release
Q4/2025 Release
Welcome Mid-Fall 2025!
This release contains functionality from both the master and the development branches in the attached .zip and .tar.gz files.
This release covers the latest updates and changes in Moose, and a lot of functional additions from DCS releases.
Thanks to all contributors, discussion partners, bug finders and fixers to keep this project alive! :)
Special thanks to @funkyfranky, @kaltokri, @shaji-Dev, @leka1986, @Statua,. @smiki and the devs for VNAO!
GENERAL
- Validate and Reposition Ground Units algorithm added to many classes to find valid spawn points for units - Thanks to @shaji-Dev
AIRBASE
- Added latest airbase additions to various maps old and new
AIRBOSS
- Included changes from VNAO for better user experience
- Added
SetCarrierIllumination(Mode) - Add support for Vietnam War Vessels carriers to Airboss (Thanks to Tetet)
- CVA-31 Bon Homme Richard
- Generic Essex with SCB-125 upgrade (angled Deck)
- CVAN-65 Enterprise 1966
- CVN-65 Enterprise modern
AWACS
- Added function to set own BullsEye coordinate if necessary
CONTROLLABLE (affects GROUP and UNIT)
- Added
CONTROLLABLE:OptionAAAMinFiringHeightMeters(meters)andCONTROLLABLE:OptionAAAMaxFiringHeightMeters(meters)
CSAR
- Allow also initial Mayday-Message to be suppressed
- Added functionality to determine if a landing took place at a helo base (named "H ..." in newer maps).
- Added UH-60L 'DAP
CTLD
- Added option for Vehicle Formation when going to a MOVE zone.
- Added a new option ( true by default), returntroopstobase. If set to false, troops would not return to base when dropped at load zone.
- Added UH-60L 'DAP'
EASYGCICAP
- Added FuelLow/Critical settings and stopping of Airwings if you call
Stop() - Small tweak to allow the airbase to be a carrier ship
- Allow moving zones as patrol points for CAP/TANKER/AWACS/RECON
- Fixed - for Tanker Squadrons the TACAN channel could not be nil.
MANTIS
- Added Pantsir S1, TOR M2, IRIS-T SLM to main man SAM data (from CH mod)
MSRS
- Align google voices catalog with new voice types.
PLAYERTASK/CONTROLLER
- Added
PLAYERTASKCONTROLLER:CanJoinTaskOverride function in order to implement custom logic if a player can join a task or not. - Added
EASYGCICAP:SetCAPEngageTargetTypes(types)
TIRESIAS
- Avoid creating SET_GROUPs all the time for player objects, cached now
- Fixed a problem when a script wants to add exceptions pre-start.
UTILS
- Added
UTILS.LoadMission(FileName)UTILS.SetMissionBriefing(Coalition, Text, Picture)UTILS.ShowPictureUTILS.ShowHelperGateForUnitUTILS.SetCarrierIlluminationMode(UnitID, Mode)- FARP helper - add options to spawn multiple pads
... and many, many more small additions and bug fixes as usual.
Enjoy Fall time!