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Use names for the buttons instead of just BULK
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Kinda have too many now for this to be ok.
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Steven Garcia committed Sep 22, 2021
1 parent 838dbf8 commit 420d90e
Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions io_scene_halo/misc/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -202,13 +202,13 @@ def draw(self, context):
row.label(text='Image Height:')
row.prop(scene_halo_lightmapper, "res_y", text='')
row = col.row()
row.operator("halo_bulk.lightmapper_images", text="BULK!!!")
row.operator("halo_bulk.lightmapper_images", text="Generate Lightmap Images")

box = layout.box()
box.label(text="Bone Name Helper:")
col = box.column(align=True)
row = col.row()
row.operator("halo_bulk.bulk_bone_names", text="BULK!!!")
row.operator("halo_bulk.bulk_bone_names", text="Rename Bones Halo/Blender Style")

box = layout.box()
box.label(text="Node Prefix Helper:")
Expand All @@ -217,20 +217,20 @@ def draw(self, context):
row.label(text='Prefix:')
row.prop(scene_halo_prefix, "prefix_string", text='')
row = col.row()
row.operator("halo_bulk.bulk_node_prefix", text="BULK!!!")
row.operator("halo_bulk.bulk_node_prefix", text="Set Halo Node Pefix")

box = layout.box()
box.label(text="Bone Rotation Helper:")
col = box.column(align=True)
row = col.row()
row.operator("halo_bulk.bulk_bone_rotation", text="BULK!!!")
row.operator("halo_bulk.bulk_bone_reset", text="BULK!!!")
row.operator("halo_bulk.bulk_bone_rotation", text="Invert Bone Roll")
row.operator("halo_bulk.bulk_bone_reset", text="Reset Bone Rotation")

box = layout.box()
box.label(text="Cull Materials:")
col = box.column(align=True)
row = col.row()
row.operator("halo_bulk.cull_materials", text="BULK!!!")
row.operator("halo_bulk.cull_materials", text="Cull Materials")

box = layout.box()
box.label(text="Scale Model Helper:")
Expand All @@ -248,7 +248,7 @@ def draw(self, context):
else:
row.prop(scene_scale_model, "halo_one_scale_model_vehi", text="")
row = col.row()
row.operator("halo_bulk.scale_model", text="BULK!!!")
row.operator("halo_bulk.scale_model", text="Generate Scale Model")

box = layout.box()
box.label(text="Generate Skylights:")
Expand All @@ -263,7 +263,7 @@ def draw(self, context):
row.label(text='Sun Strength:')
row.prop(scene_halo_sky, "strength", text='')
row = col.row()
row.operator("halo_bulk.generate_hemisphere", text="BULK!!!")
row.operator("halo_bulk.generate_hemisphere", text="Generate Sky")

box = layout.box()
box.label(text="Permutation Region Helper:")
Expand All @@ -275,7 +275,7 @@ def draw(self, context):
row.label(text='Region:')
row.prop(scene_perm_region, "region_string", text='')
row = col.row()
row.operator("halo_bulk.perm_region_set", text="BULK!!!")
row.operator("halo_bulk.perm_region_set", text="Generate Facemap")

class Bulk_Lightmap_Images(Operator):
"""Create image nodes with a set size for all materials in the scene"""
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