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Releases: General-101/Halo-Asset-Blender-Development-Toolset

42

06 Nov 02:18
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42
Make the merge code run in the correct order.

41

05 Nov 19:27
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41
Bone rotation and new helper script

Fixed a bug where using ":" would strip the entire material name if Halo material properties was enabled. Oops

Add a feature to rotate bones by 90 degrees on their local Z axis. Should match visuals in 3DS Max. Requires users to enable "Fix Rotation" on export. Using any other export at this point such as FBX will give you invalid rotations.

Calculate tail length for bones instead of hardcoding to 5. skeletons should look a bit nicer.

Changed the generated sunlight count from 208 to 200. Sun point will now always be point 199 in a zero indexed array. Halo really cares about this for some reason so redo any existing skies.

Import fixup script. Automates merging normals and vertices to generate sharp edges to get a export ready level. This is a dark tech abomination so let me know if something spooky happens

40

01 Nov 18:23
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40
Make sure the active object isn't hidden or none

39

30 Oct 16:05
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39
Extra camera and audio data stuff

38

27 Oct 22:37
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38
Limit vertex group count to 4 max

37

27 Oct 19:52
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37
ASS fixes and QUA multi shot test

36

26 Oct 19:19
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36
Fix divide by zero error

35

25 Oct 21:41
3f384b8
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35
[CI] Rename full release so assets are ordered in a sane way.

34

25 Oct 21:32
23ba2d7
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34
[CI] Build lite release without resources.

Also fixed a bug that lead to resources being included twice if there was a local copy in the root directory.

33

25 Oct 19:47
44828b4
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33
Pack scale JMS files into a zip file.

It's a massive waste of disk space to store them directly on disk. Only ran on package so the files in the repo are still viewable.