Releases: General-101/Halo-Asset-Blender-Development-Toolset
Releases · General-101/Halo-Asset-Blender-Development-Toolset
12
More work on sky stuff Add a try thing the next_vector. The original sky plugin can generate some bad values that cause the importer to give out an error Add all the UI items used by the original plugin. Not everything does stuff atm. Should probably hide it behind export mode. Get rid of bandaid fix for sun rotation
11
Make the sun color whiter than white
10
Pass proper args
9
Improve skylight generator a bit. Weaken the color of the skylights further away from the sun point. Mess with rotation value a bit so that sunlights don't overlap Generate a single white skylight for our shadows. Allow users to define the sun in their scene through yaw and pitch. Will need something to represent this somehow.
8
Use names for the buttons instead of just BULK Kinda have too many now for this to be ok.
7
Generate skylights for Halo 3 skies
6
Add a script to set sun light strength in bulk Temp solution until I get something to generate sky meshes for H3.
5
Support for H3 skylights Add support for importing and exporting Halo 3 skylights Also add a small script to create facemaps with the proper setup since I keep forgetting what order it goes in.
4
Add support for importing Halo 3 material strings Also make the import code be able to handle the Saber ASS files that don't follow docs.
3
Cull materials button Sets material slots to none if it isn't being used by the object. I'll see about also removing the material slots later.