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Fix: lerp boat position.#6104

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oryxel1 wants to merge 4 commits intoGeyserMC:masterfrom
oryxel1:boat-lerp
Open

Fix: lerp boat position.#6104
oryxel1 wants to merge 4 commits intoGeyserMC:masterfrom
oryxel1:boat-lerp

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@oryxel1 oryxel1 commented Jan 11, 2026

Forget boat, should close #2490 (well this issue doesn't really occur anymore, at least not as bad but this will fixed it completely)

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@oryxel1 oryxel1 changed the title Fix: lerp boat position. Fix: lerp boat position and minecart exceptions. Jan 11, 2026
@oryxel1 oryxel1 changed the title Fix: lerp boat position and minecart exceptions. Fix: lerp boat position. Jan 11, 2026
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@onebeastchris onebeastchris left a comment

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Thanks for the PR! I wonder if we should move the lerp logic up to the Entity class and use a shouldLerp() method to avoid duplication.. although i'm fine with the structure as-is
Is seems odd that we would lerp movements when a vehicle is controlled by the client. Is that intended?
image
Looking at Java client handling would imply that we should not be lerping in those cases

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Other players' boats have very jerky movement

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