-
Couldn't load subscription status.
- Fork 10
manual method
Chuck edited this page Sep 16, 2021
·
1 revision
This system will use a few variables to auto create a docker container and clone a godot game into it. Once done it will automatically start the Godot Server. You need to make sure that the PCK file is in the root of the repo you are cloning or this will not work.
The best way to do this for now is to have a public repo with the PCK file in it
- Ensure you have a
.PCKfile in a repo ready to clone - Clone the repository to your docker server and use the files in
manual-export - Edit the file
docker-compose.yamlwith the correct information- Change the ports to the correct values
- Edit the
dockerfileto have the correct information for the server to download and run the Godot Application- Edit
GODOT_VERSIONto use the correct version of Godot you want - Edit
GODOT_GAME_NAMEto the name of the .PCK file you are using without the .PCK- Ex.
Godot_Game.pckwould beGodot_Game
- Ex.
- Edit
HTTPS_GIT_REPOto be used in the clone command
- Edit
- Run the docker container with the command
docker-compose up -d