Implement RT_ISG & RT_HOVERING#5672
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Pepe20129 wants to merge 18 commits intoHarbourMasters:developfrom
Open
Implement RT_ISG & RT_HOVERING#5672Pepe20129 wants to merge 18 commits intoHarbourMasters:developfrom
RT_ISG & RT_HOVERING#5672Pepe20129 wants to merge 18 commits intoHarbourMasters:developfrom
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This seems pretty widespread, skips many entrances. Updating those will be better after dungeon refactors. But in terms of general glitch tricks adding something like "Light Torches with QPA" would have a much smaller scope |
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Hovers should absolutely be split into difficulty, though I'm not sure how to separate things, would need to talk to people. For ISG availability, Is there anywhere it's not available from Navi? |
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Dungeons would be the main place |
serprex
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Dec 19, 2025
soh/soh/Enhancements/randomizer/location_access/overworld/kakariko.cpp
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I don't think there's an easy way to check for being able to interrupt the crouchstab in dungeons without enemies. |
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This is definitely not done yet, before merging we need to decide a few things:
RT_HOVERINGlike the old 3ds rando code did?Build Artifacts