Din's Fire cutscene skip#6273
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johnlauhansen wants to merge 3 commits intoHarbourMasters:developfrom
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Rename of Function and add summaries
Rename of Function and add summaries
…en/Shipwright into feat/DinFireEnhanced
serprex
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Feb 16, 2026
| /// </summary> | ||
| /// <param name="itemAction">item used</param> | ||
| /// <returns>True: cutscene is skipped</returns> | ||
| bool IsCutsceneSkipped(s8 itemAction) { |
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should be handled by time saver hooks
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Hi thanks for the review. I'll commit corrections when I've a moment.
serprex
reviewed
Feb 16, 2026
| /// Check if the current item used has its cutscene skipped in the settings of soh | ||
| /// Enhancements => Items | ||
| /// </summary> | ||
| /// <param name="itemAction">item used</param> |
serprex
reviewed
Feb 16, 2026
| /// </summary> | ||
| /// <param name="play">state of play</param> | ||
| /// <param name="camSetting">camera state to set</param> | ||
| void Camera_ChangeFocus(PlayState* play, s16 camSetting) { |
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decomp renamed this to Player_RequestCameraSetting
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I've added an option in SoH Enhancement => Items => Magic spells to remove the cutscene (change of position camera) when Din's fire is used. I've prepared the code to add more cutscenes skip for other item (bottle, Fazrore, Nayru etc...)
I've renamed some function names and added some summaries to explain this part of the code.
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