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Remove castle moat spawn override#6284

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serprex merged 1 commit intoHarbourMasters:developfrom
Pepper0ni:FixLedgeSpawn
Feb 21, 2026
Merged

Remove castle moat spawn override#6284
serprex merged 1 commit intoHarbourMasters:developfrom
Pepper0ni:FixLedgeSpawn

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@Pepper0ni Pepper0ni commented Feb 21, 2026

When dungeon entrance rando was on with ganons, if child link left from the "rainbow bridge" exit they would be placed next to talons sleeping spot instead of on the ledge. This was originally done to make sure the player did not break the Malon/Talon/Zelda sequence, as it used to be fragile. However in the modern codebase it was robust enough to handle this and can even be skipped in logic with the damage boost trick on, so this is no longer needed and was simply causing a logic bug.

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@serprex serprex merged commit 19df711 into HarbourMasters:develop Feb 21, 2026
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