Add fixed mode for CMC - #6821
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| "Change container textures to match their contents in randomizer games.\n" | ||
| "Adaptable: a progressive upgrade or additional bottles show as a lesser item.\n" | ||
| "Fixed: containers always show the item category.\n" | ||
| "Categories: Major items, Lesser items, Junk items, Small keys, Boss keys, Skulltula Tokens.")); |
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| "Categories: Major items, Lesser items, Junk items, Small keys, Boss keys, Skulltula Tokens.")); | |
| "Categories: Major items, Lesser items, Junk items, Small keys, Boss keys, Skulltula Tokens, Pieces of Heart.")); |
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While we're in here, should've been added previously
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All set. Also rebased for good measure.
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24-67-36-99-76.json |
Thanks, I'll check it out. I tested with chests and it seemed fine. Maybe grass doesn't use that helper. |
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This ended up being a category resolution issue upstream from the helper. Stick upgrades were being downgraded to lesser and processed as-is from the adjustment helper. |
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35-92-46-17-07.json |
Shuffle Bean Souls is off in this spoiler, is there a different one that I can peek at? |
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oops, wrong file, I have too many folders with spoilers, meant this one |
Ah, I see what you're saying. I guess the description in the UI is a bit open ended. I viewed it as a means to prevent downgrading majors to lessers, but yeah what you're describing makes sense too. I'll make that change |
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Made the change and rebased. Tested a plando locally with two mirror shields at Mido's house. |
Adds a fixed mode for CMC, where only the item category is considered.
This differs from adaptable, previously the on setting, where downgrading to lesser is possible depending on inventory.
If you have had this CMC selected in prior builds, you'll see adaptable selected, so it should be back compat friendly.
Build Artifacts