Releases: HarbourMasters/Shipwright
Ackbar Delta 9.2.3
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
What's Changed
Full Changelog: 9.2.2...9.2.3
Ackbar Charlie 9.2.2
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
What's Changed
- Consolidate ganon2 hooks by @f1ana in #6432
- [bug fix] Changes item tracker capacity to recognize progressive chu bag limits by @chartergirl64 in #6436
- Make item category adjustments more consistent by @f1ana in #6434
- Fix displayed token count by @f1ana in #6441
- Fix market sneak hook by @f1ana in #6440
- Reset possible ice trap models before populating item pool by @Pepper0ni in #6442
- Some Logic fixes by @Pepper0ni in #6445
- Bean guy text formatting and rando fixes by @f1ana in #6444
- Restore sub-100% values for speed modifier slider. by @Malkierian in #6465
- Small patch for Disable Fixed Camera in Hyrule Castle Market by @OtherBlue in #6464
- Fix Skip Planting Beans crash by @Malkierian in #6463
- Use adjusted GI category for GI skips to match CMC by @A-Green-Spoon in #6466
- Fix cooldown behavior for crystal and light switches, water gate by @f1ana in #6461
- Fix seeded warp traps to be deterministic by @serprex in #6469
- Faster bean planting by @JordanLongstaff in #6473
- Fix Malon hint text and make the DMC jump unintuitive by @Pepper0ni in #6479
- Fix ganon castle mq fail by @serprex in #6487
- Make Lake Hylia water level switch in rando 10x faster by @serprex in #6492
- Remove tooltip text referencing Let It Snow chests by @serprex in #6488
- fix cosmetic/audio randomizing options being seeded when they shouldn't be by @serprex in #6481
- Avoid over-allocating with texture interpolation by @serprex in #6489
- Revise Arrow Cycling by @serprex in #6490
- Add missing Hint clarities back by @jeromkiller in #6477
- 9.2.2 Ackbar Charlie by @serprex in #6494
- fix bad args handling in extractor by @serprex in #6501
New Contributors
- @chartergirl64 made their first contribution in #6436
Full Changelog: 9.2.1...9.2.2
Ackbar Bravo 9.2.1
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
What's Changed
- Fix oversight in well logic by @Pepper0ni in #6397
- Change Non-CMC Pot Model to Major by @A-Green-Spoon in #6398
- Enemy rando: don't mutate ActorEntry by @serprex in #6400
- Adds a more compact Clear button to Check Tracker search by @leggettc18 in #6401
- Fix leak of shuffled fairy bottle-swipe behavior to other actors by @leggettc18 in #6405
- Fix Volvagia FTR logic by @Pepper0ni in #6403
- Fix several logic errors, create Hooskshot Bridge trick. by @Pepper0ni in #6414
- Move retrieval of dbEntry after Actor_Destroy by @leggettc18 in #6410
- LUS bump to fix texture pack performance by @leggettc18 in #6416
- fix: Fix macOS crashing on first install use by @homeisfar in #6412
- Hookshot ladder fixes by @Pepper0ni in #6417
- Fix DMC oversight by @Pepper0ni in #6419
- add tts for Roc's Feather by @serprex in #6418
- LACS-Dungeons Check Availability by @xxAtrain223 in #6202
- Make Infinite Ammo Cheat respect Progressive Bombchu Bag Capacities by @leggettc18 in #6421
- Clarify Scarecrow Skip by @Malkierian in #6423
- 9.2.1 Ackbar Bravo by @serprex in #6424
New Contributors
- @homeisfar made their first contribution in #6412
Full Changelog: 9.2.0...9.2.1
Ackbar Alpha 9.2.0
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changes
The team has been hard at work continuing to clean up the code to use hooks & refactoring logic for future work.
This quiet release only brings small features like Anchor to play online with friends. Even if you aren’t playing with friends, join the global room while you are playing solo and you’ll be able to see all other players in the global room without the inventory & world syncing features enabled in normal rooms! See the Network tab for more information
Two new accessibility options: remove sandstorm in Haunted Wasteland, remove wobble effect in Jabu Jabu
New enhancements: Arrow cycling, remote bombchu, decouple Z-targeting lock-on from switching targets
Mods can now modify equipment models without having to include Link's hands
Randomizer Changes
Fairysanity improvements: can catch checks with bottle, gossip stone fairy checks are instantly collected
Pots now have CMC. Size option has been removed from CSMC. Chest CMC has been updated with more categories
Medallion Locked Trials bar door to trials until their medallion is collected
Progressive Bombchu Bags are now an option, with a capacity of 20/30/50
Several new shuffles with integration to view in Quest Status on pause menu with C-up:
- Shuffle Bean Souls. Adds 10 souls for each of the 10 bean patches. Implemented alongside option to start with beans planted
- Shuffle Masks
- Shuffle Crawl
- Shuffle Grab. Adds a progressive upgrade before Goron Bracelet
- Shuffle Climb
- Shuffle Speak. Adds 6 jabber nuts which must be collected to initiate Speak command with the 6 races Deku, Gerudo, Goron, Hylian, Kokiri, & Zora. Kaepora Gaebora is wise enough to speak all 6 tongues
- Shuffle Open Chest. For the memes
- Shuffle Ganon's Tower. Adds Ganon's Tower into the boss entrances pool
- Bushsanity. Adds checks for walking through bushes in Hyrule Field & Zora's Fountain
- Shuffle Roc's Feather
What's Changed
- Modularize Floor Switches fix hook by @JordanLongstaff in #5870
- Modularize scene-specific Dirt Path fix by @JordanLongstaff in #5871
- Modularize Reset Navi Timer hook by @JordanLongstaff in #5872
- Shuffle Fairy - Gossip stone fairy improvement by @aMannus in #5890
- Copper -> Dev 10/29 by @Malkierian in #5901
- refactor ice cavern by @serprex in #5661
- Copper -> Develop 11/6 by @Malkierian in #5927
- Add merge strategy for preset sections by @garrettjoecox in #5935
- Various hooks in preparation for anchor by @garrettjoecox in #5929
- Stop creating timesplits file on init, and gitignore it by @garrettjoecox in #5933
- Modularize Mirrored World mode hook by @JordanLongstaff in #5930
- Modularize custom skeleton hooks by @JordanLongstaff in #5931
- Modularize boss defeat timestamp hook by @JordanLongstaff in #5886
- Tweaks to ENABLE_REMOTE_CONTROL usage & sail hooks by @garrettjoecox in #5928
- Fix menu path reassignment by @garrettjoecox in #5949
- Refactor BotW logic by @Pepper0ni in #5649
- refactor shadow logic by @serprex in #5650
- Fix seed generation issue with shadow logic refactor by @Pepper0ni in #5957
- Refactor zoras river logic by @Pepper0ni in #5907
- Load metadata without
LoadFile()on startup by @Malkierian in #5817 - Modularize permanent loss mod hooks by @JordanLongstaff in #5948
- Anchor by @garrettjoecox in #4910
- Copper -> Develop 11/14 by @Malkierian in #5961
- Copper -> Dev fix (#5962) by @Malkierian in #5963
- Fix Boot With Networking Disabled by @Malkierian in #5964
- Use OE for storing client ID, remove remaining game state touch point in network thread by @garrettjoecox in #5969
- refactor gtg by @serprex in #5662
- Added new trick by @PABessero in #5972
- Modularize Hurt Container mode hook by @JordanLongstaff in #5874
- Modularize equipment hand patch hooks by @JordanLongstaff in #5876
- A bit of cleanup on multiple hooks by @JordanLongstaff in #5879
- Anchor additions/fixes by @garrettjoecox in #5999
- Fix logic gf by @TheLynk in #6003
- Check tracker improvements by @garrettjoecox in #6000
- Modularize Hyper Enemies hook by @JordanLongstaff in #5968
- hookify cosmetics editor by @serprex in #5900
- Better Debug Warp: Remember Link's Age and Day/Night Settings by @nclok1405 in #5981
- Add Expand All/Collapse All buttons to Hook Debugger by @nclok1405 in #6002
- Apply ImGui scaling when using presets by @JordanLongstaff in #5991
- Improvements to Custom Kaleido Menu by @leggettc18 in #5997
- Stop hiding key counts with skeleton key, and grant all keys by @garrettjoecox in #5932
- Disable Screen Flash for Finishing Blow option by @nclok1405 in #5988
- Add in Progressive Bombchu Bags by @leggettc18 in #5836
- Fix miss in previous
hookify cosmetics editorPR by @serprex in #6006 - refactor: split out location_access/root, & combine ammo events by @serprex in #5821
- refactor deku tree by @serprex in #5854
- refactor ganon's castle by @serprex in #5664
- refactor dodongo's cavern by @serprex in #5855
- Refactor Forest by @serprex in #5673
- Fix rupee overflow in StartingItemGive by @garrettjoecox in #6039
- Reverted removal of 'ClearItemLocations' to fix #6036 by @jeromkiller in #6044
- Fix mixed up chest names in shadow MQ falling spikes room by @serprex in #6047
- refactor windmill by @serprex in #6027
- Fairysanity: allow using bottle by @serprex in #6021
- RT_BIG_SKULLTULA_PAUSE_LIFT by @serprex in #6014
- RT_WATER_IRON_BOOTS_LEDGE_GRAB by @serprex in #6009
- Add Gerudo Fighter to Enemy Randomizer by @nclok1405 in #6005
- RT_ICE_STALAGMITE_CLIP, RT_ICE_STALAGMITE_HOOKSHOT by @serprex in #5909
- bushsanity by @serprex in #5941
- more perm flags by @serprex in #56...
Copper Charlie 9.1.2
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changelog
https://www.shipofharkinian.com/changelog#copper-charlie-9.1.2
What's Changed
- Autosave disabled when Ocarina of Time obtained but not Song of Time by @JordanLongstaff in #5936
- Fix skybox being manipulated outside of appropriate scenes by @garrettjoecox in #5925
- Fix excluded locations getting bombchus when bombchu bag is off by @Pepper0ni in #5943
- Dampe's Hut open all night when Dampe is out by @JordanLongstaff in #5937
- Logging bump by @Malkierian in #5938
- Fix GF entrance tracker & generation issue with cratesanity by @serprex in #5934
- Default Log Level Init Fix by @Malkierian in #5952
- "Assignable Tunic and Boots" setting now allows shields also by @JordanLongstaff in #5953
- Autosave no longer works after save file is deleted by @JordanLongstaff in #5959
- Fix: ground jump for haunted wasteland GS is hard by @serprex in #5843
- Fix Boot by @Malkierian in #5962
- Adds a toggle for the entrance labels on signs near loading zones. by @leggettc18 in #5974
- Fix menu header width and scrollbar calculations. by @Malkierian in #5975
- Fix entrance value assigned to DMT sign outside Dodongo's for hinting. by @Malkierian in #5973
- Update macOS build instructions by @ShishuTheDragon in #6012
- MQ forest: fix raised island GS logic by @serprex in #6020
- Added small key doors special case for Thieves Hideout. by @xxAtrain223 in #6023
- Fix 2 TimePass Issues by @xxAtrain223 in #6038
- HasItem Pocket Cucco by @xxAtrain223 in #6049
- Modularize randomized enemy size hook & fix enemy health bars by @JordanLongstaff in #5887
- Add setting updater for rando logic setting by @aMannus in #6030
- Mod Menu: Fix empty list crash by @ShishuTheDragon in #6015
- Proper fix for 2 handed idle animation by @garrettjoecox in #6109
- Make "Move in First Person" require "Right Stick Aiming" by @OtherBlue in #6104
- Fix boss souls on item tracker by @aMannus in #6142
- Modularize enemy defeat count hook & fix counting bugs by @JordanLongstaff in #5885
- 9.1.2 by @serprex in #6160
Full Changelog: 9.1.1...9.1.2
Copper Bravo 9.1.1
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changelog
https://www.shipofharkinian.com/changelog#copper-bravo-9.1.1
What's Changed
- Couple Mod Menu Fixes by @Malkierian in #5880
- Fix wrong CVar on Hookshot Identifier by @Malkierian in #5883
- fix logic error with deku tree torch room by @Pepper0ni in #5898
- Fix Feed Jabu Enhancement Disabling by @Malkierian in #5889
- Modularize Pause Warp hook by @JordanLongstaff in #5869
- Fix Adult Spawn Crash by @Malkierian in #5899
- Modularize coloured ToT Medallions hook by @JordanLongstaff in #5877
- Quick fix ZR grass logic by @Pepper0ni in #5906
- Fix Song Shuffle Off by @Malkierian in #5918
- Add
"CuccosToReturn": 1to Main Randomizer preset. by @Malkierian in #5915 - Lexicographic Initial Mod Addition by @Malkierian in #5904
- rando BOTWMQ: only turn the water level crystal switch into toggle by @serprex in #5902
- Implement logger changes by @Malkierian in #5914
- Bump to Copper Bravo 9.1.1 by @Malkierian in #5922
Full Changelog: 9.1.0...9.1.1
Copper Alfa 9.1.0
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changelog
https://www.shipofharkinian.com/changelog#copper-alfa-9.1.0
What's Changed
- cleanup whitespace by @serprex in #5281
- simplify clang-format script by @serprex in #5274
- Better verbose output for clang-format by @Archez in #5306
- clang-format .hpp files by @Archez in #5307
- Blair Bravo -> develop 4-9 by @Malkierian in #5374
- Blair Charlie to Develop by @Malkierian in #5409
- Update auto-format to better handle puctuation and add #5422 's translations by @Pepper0ni in #5426
- Add Missing Comma to Hint List by @xxAtrain223 in #5450
- Add Missing MQ Jabu Small Crates by @A-Green-Spoon in #5452
- Apply final specifier to classes inheriting from Ship::GuiWindow by @serprex in #5443
- Remove redundent entrance logic check when adding a region to the pool. by @Pepper0ni in #5413
- use LOGIC_BUY_STICKS / LOGIC_BUY_NUTS in logic by @serprex in #5251
- optimize GetEntrance by @serprex in #5257
- OTRGlobals: use SohUtils::CopyStringToCharBuffer by @serprex in #5328
- CheckBeatable: move clearing ctx->playthroughBeatable into function by @serprex in #5408
- a11y: read out changes in action button by @serprex in #5421
- VBify Crawl Speed Enhancement and Add Exlcude Glitch-Aiding Crawlspace Option by @A-Green-Spoon in #5465
- ignore out of bounds entrance overrides in json by @serprex in #5253
- Faster empty bottle, faster bean skulltula by @serprex in #5355
- location_access: don't short circuit event access logic by @serprex in #5216
- Warnings Squashing Round 1 by @Malkierian in #5469
- Bump LUS to latest, and handle tinyxml and gfx_pc changes. by @Malkierian in #5470
- Fix building on GCC 15 by @Pepper0ni in #5467
- blair -> dev by @briaguya0 in #5497
- Warnings Round 2 (mostly Rando) by @Malkierian in #5486
- Port Over Nametag improvements by @Archez in #5160
- set c standard to 23 by @briaguya0 in #5498
- fix seed gen underflow by @briaguya0 in #5499
- bump lus by @briaguya0 in #5500
- bump lus (to bump imgui) by @briaguya0 in #5501
- fix "is valid for C/ObjC but not for C++" warnings by @briaguya0 in #5512
- Develop blair by @Malkierian in #5517
- Fix entrance optimization by @serprex in #5520
- Properly Locate soh.otr by @Malkierian in #5525
- ShuffleBeehives.cpp by @serprex in #5511
- skip bottling big poes by @serprex in #5247
- Dampe Fire by @serprex in #5521
- Implement Log Level selector setting by @Malkierian in #5263
- Move Daytime Gold Skulltulas mod hook to its own file by @JordanLongstaff in #5174
- Move Shadow Tag Mode hook to its own file by @JordanLongstaff in #5179
- Add ObjectExtension system by @Rozelette in #5429
- Set default name to "リンク" ("Link" in Katakana) when playing in Japanese by @nclok1405 in #5487
- Exclude build dependencies from clang format by @Rozelette in #5490
- Fix warnings by @serprex in #5516
- Preset Manager by @Malkierian in #5459
- Add Two New Tricks "Navi dive" by @TheLynk in #5477
- Rework ActorViewer to use hooks by @Rozelette in #5474
- Move Rupee Dash Mode hook to its own file by @JordanLongstaff in #5178
- Fix Preset List with no customs available by @Malkierian in #5535
- Rebottle Blue Fire by @serprex in #5375
- RandomizerInf Stringify by @Malkierian in #5537
- Add
ShuffleSongs.cpp&RO_SONG_SHUFFLE_OFFby @Pepe20129 in #5534 - consolidate RAND_GET_OPTION by @serprex in #5553
- SkipAmyPuzzle by @serprex in #5550
- Default to Hiragana keyboard when playing in Japanese by @nclok1405 in #5543
- Faster water temple gate by @serprex in #5556
- Add Anubis, Flare Dancer, Skull Kid & Spear Moblin to enemy randomizer by @Pepe20129 in #5483
- Convert actor health bars to use ObjectExtension by @Rozelette in #5565
- Hookify TreesDropSticks by @serprex in #5566
- remove leftover No Dampe Fire checkbox by @serprex in #5561
- Difficulty: CuccosToReturn by @serprex in #5552
- tts: only announce timer at 10s intervals by @serprex in #5559
- Re-add
ShipInit::InitAll()to the end ofapplyPreset()by @Malkierian in #5574 - Updates docs/MODDING.md example to reflect current codebase by @UchuuJ in #5558
- Gerudo Guards: offer to throw you in jail by @serprex in #5390
- Difficulty: SwitchTimerMultiplier by @serprex in #5555
- Blair -> Develop 6/12 by @Malkierian in #5577
- replace boost hashing with FNV-1a, & MT RNG with PCG by @serprex in #4973
- Change
Region's scene string with aSceneIdby @Pepe20129 in #5398 - timesavers: shipinit by @serprex in #5416
- Reapply "Set Sample Rate to 32000 hz (#4780)" (#5234) by @Malkierian in #5508
- SwitchTimerMultiplier: fix crash due to missing actor param by @serprex in #5593
- rando: always spawn gerudo guard behind gate (also fix gaurd typos) by @serprex in #5399
- Add/Restore the option to automatically boot into Debug Warp Screen by @nclok1405 in #5485
- ShufflePots: ShipInit by @serprex in #5584
- ShuffleFairies: ShipInit by @serprex in https://github.com/HarbourMasters/Shipwri...
Blair Foxtrot 9.0.5
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changelog
https://www.shipofharkinian.com/changelog#blair-foxtrot-9-0-5
What's Changed
- Rando Versioning (Again) by @Malkierian in #5691
- Follow app directory for
timesplitdata.jsonby @Alto1772 in #5693 - Add playing icon to improve Audio Editor indicator by @JordanLongstaff in #5686
Full Changelog: 9.0.4...9.0.5
Blair Echo 9.0.4
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changelog
https://www.shipofharkinian.com/changelog#blair-echo-9-0-4
Just a quick patch to fix vanilla files being mistakenly recognized as rando files, triggering the rando version flow.
Blair Delta 9.0.3
Download
Setup Guide
https://www.shipofharkinian.com/setup-guide
Changelog
https://www.shipofharkinian.com/changelog#blair-delta-9-0-3
What's Changed
- fix TODO_TRANSLATE language replacement in cases where the text is already formatted by @Pepper0ni in #5415
- Make sure adult is spawned for big poe check by @Pepper0ni in #5431
- fix MQ GTG right side switch event not resetting by @Pepper0ni in #5442
- Fix Personal Notes Hiding by @Malkierian in #5441
- add some imgui ids in input editor by @briaguya-ai in #5439
- Fix C-Down Position with Anchor Left by @A-Green-Spoon in #5423
- Add DC Boss Door Switch to Glitch Useful Cutscenes by @A-Green-Spoon in #5447
- Ganon's Tower barrier dispelled if cutscene is skipped by @JordanLongstaff in #5462
- Add Water Temple Dragon Switch CS to Glitch Useful Cutscenes by @A-Green-Spoon in #5461
- Format map GI text by @Pepper0ni in #5417
- Add coloured text as current BGM indicator in Audio Editor by @JordanLongstaff in #5392
- Skip trial barrier dispel cutscenes by @JordanLongstaff in #5464
- Skip Kakariko and Hyrule Castle gate cutscenes by @JordanLongstaff in #5314
- Fix LACS Reward Options Tooltip by @A-Green-Spoon in #5472
- Fix oversight in dragon room of MQ water by @Pepper0ni in #5482
- Remove all refernces to Doge by @Pepper0ni in #5488
- explicitly set c standard to 17 by @briaguya-ai in #5492
- Prevent another use of gSaveContext during Seed Generation by @leggettc18 in #5458
- Fix Enable Available Checks From Title Screen by @xxAtrain223 in #5502
- Remove Freestanding Key from Bottom of the Well Perimeter by @xxAtrain223 in #5496
- Skip Forest Temple Basement Pillars Cutscene by @A-Green-Spoon in #5473
- Available Checks Prices by @xxAtrain223 in #5446
- Toggle the vanilla flags instead of the rando flags when removing one time scrubs by @Pepper0ni in #5504
- Add disabled tooltip to Generate Seed button by @Malkierian in #5509
- fix incorrect
__VA_ARGS__use inlusprintfversion ofosSyncPrintfby @briaguya-ai in #5510 - fix and rename IsKeysanity to IsFireLoopLocked by @Pepper0ni in #5515
- fix incorrect token count in messages when tokensanity is off by @briaguya-ai in #5503
- Fix the wrong codepath being used in CanBuy when generating seeds by @Pepper0ni in #5514
- fix link voice missing when hanging off ledges by @briaguya-ai in #5506
- Fix Boss and Tower entryways skipping requirements in decoupled by @Pepper0ni in #5484
- Fix oversight in lab boots trick, you need to be able to swim back up by @Pepper0ni in #5524
- Fix getting heart containers on pocket and skipped impas song by @Pepper0ni in #5518
- Fix crash when no valid enemies are selected by @Pepper0ni in #5519
- Prevent Running in OneDrive by @Malkierian in #5522
- Available Checks Entrance Shuffle by @xxAtrain223 in #5363
- Typo Fixes by @xxAtrain223 in #5533
- Fix failure to assign areas to regions on initial spoiler load by @Pepper0ni in #5540
- Fix minor mistakes in region table by @Lorithan in #5545
- Fix some Dark Link issues by @Pepe20129 in #5532
- Fix King Dodongo entrance crash in grotto mixed pool entrance rando by @A-Green-Spoon in #5572
- Fix Search Crash from Scrolling by @Malkierian in #5571
- Save and Randomizer Version Control by @Malkierian in #5557
- Fix club moblins moving out of bounds and remove them from the no-clear-room list by @Pepper0ni in #5569
- Finish hint translations for fish by waterfall by @JordanLongstaff in #5466
- CanUse instead of HasItem for Hover Boots to reach jabu switch ledge by @Pepper0ni in #5581
- New options that affect feeding Jabu-Jabu by @JordanLongstaff in #5397
- Fix ShipInit for All/None Cutscene Skip Buttons by @Malkierian in #5576
- RecalculateAvailableChecks Fix - IsSaveLoaded Guard by @xxAtrain223 in #5587
- Fix rare crash in randomiser generation by @Pepper0ni in #5585
- Fix various oversights with altar hint off by @Pepper0ni in #5589
- Hardcode spirit hands to be dungeon checks by @Pepper0ni in #5590
- Clarify hint text for pots in interiors by @Pepper0ni in #5591
- Change excluded checks to have junk instead of non-advancment. by @Pepper0ni in #5592
- Adds saving and loading for location exclusion, and hooks the check t… by @Malkierian in #5594
- Add wallet to mask logic, clean up mask logic by @Pepper0ni in #5567
- Fix Available Checks On Load by @xxAtrain223 in #5599
- Cache Spoiler File Exists by @xxAtrain223 in #5606
- Fix dpad navigation on Quest Status pause screen. by @Malkierian in #5607
- Ruto no longer targetable with sitting down skip by @JordanLongstaff in #5611
- Standardize the usage of first-person across menu text by @A-Green-Spoon in #5616
- Expand tooltip for Free Look to explain camera locks and scene reload. by @Malkierian in #5624
- Boss Rush Fixes by @Malkierian in #5623
- Tweak boss rush fix by @Malkierian in #5634
- Split Skip Pickup Messages by @OtherBlue in #5648
- Clear Devices by @Malkierian in #5683
- Ivan: collect deku seeds by @ShishuTheDragon in #5654
- Fix logic for items given at run start due to settings by @Pepper0ni in #5665
- Bump version to Blair Delta 9.0.3, and fix a typo. by @Malkierian in #5687
- Fix old file deletion. by @Malkierian in #5688
New Contributors
- @Lorithan made their first contribution in ...