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StoneLocker (Experimental)

This is a plugin based of GriefPrevention written with C++ for endstone software. This is not a port version, since I have to create everything from scratch to maximize my learning in C++

The point of this project was to keep myself busy by learning C++ for the meantime, I will release this project once it is ready to be..

This is still poorly written (experimenting)

Target Features

These are the target features that I am planning to implement in and out.

  • Configuration file - I'll implement this feature once I am done with everything I think are good enough for publication.
  • Storing/Retreiving data with SQL (.db) - LandLocker technically use the world's dynamic property which could slow the process by 1 tick. However, I don't really know how good this project will be compared to LandLocker.
  • LandLocker's main feature - Of course we should implement the same features from LandLocker but better and efficient.
  • Virtual Visualization - Unlike LandLocker, the visualization are shown physically in the world. Therefore, we should implement virtual block updating through player packets by sending fake packet to the player's client.

Current Feature(s)

These are the current feature(s) that this project currently have.

  • Nothing yet.

Development

Not specified yet

Contribution

Not specified yet

About

A powerful version of LandLocker written in C++ as a plugin/mod for endstone software. Allowing players to claim their own land seamlessly and prevent any unauthorized events within their land.

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