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Open Procedural Landscape - Unreal Engine Infinite World Generation In C++

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Open-Procedural-Landscape

Heya peeps, this is a method I invented and am working on to render custom infinite worlds through the use of Unreal Engine.

I have been working on this topic for over a year and developing games for over 15 and am finally deciding to release this method and technique under the project name Open Procedural Landscapes.

What Is It? Unreal Engine C++ Infinite World Through Procedural Meshes Perlin Noise Based Terrain Stored In Server Data World Aligned Textures, Vertex Mapping & More Revolutionary Nanite-Like Micro & Macro Mesh Transitions For Extreme Distances & Optimization

If anyone has any questions or is interested in seeing more of this developed definitely let me know!

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Open Procedural Landscape - Unreal Engine Infinite World Generation In C++

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