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Copy file name to clipboardexpand all lines: src/orientation.jl
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@@ -39,7 +39,7 @@ The primary difference between `NumRotationMatrix` and `RotationMatrix` is that
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Never call this function directly from a component constructor, instead call `f = Frame(); R = ori(f)` and add `f` to the subsystems.
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"""
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functionNumRotationMatrix(; R =collect(1.0I(3)), w =zeros(3), name=:R, varw =false, state_priority=nothing)
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functionNumRotationMatrix(; R =collect(1.0I(3)), w =zeros(3), name=:R, varw =false, state_priority=-1)
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# The reason for not calling this directly is that all R vaiables have to have the same name since they are treated as connector variables (otherwise a connection error is thrown). A component with more than one rotation matrix will thus have two different R variables that overwrite each other
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