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CompatHelper: bump compat for "CxxWrap" to "0.15" #23

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15 changes: 15 additions & 0 deletions .devcontainer/devcontainer.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
{
"image": "mcr.microsoft.com/vscode/devcontainers/base:ubuntu-24.04",
"features": {
"ghcr.io/julialang/devcontainer-features/julia": "1.10"
},
// Set *default* container specific settings.json values on container create.
"settings": {
"terminal.integrated.fontFamily": "monospace",
"julia.environmentPath": "."
},

// Add the IDs of extensions you want installed when the container is created.
"extensions": [
],
}
7 changes: 4 additions & 3 deletions Project.toml
Original file line number Diff line number Diff line change
@@ -1,15 +1,16 @@
name = "OpenSpiel"
uuid = "ceb70bd2-fe3f-44f0-b81f-41608acaf2f2"
authors = ["Jun Tian <[email protected]>"]
version = "0.2.4"
version = "0.3.0"

[deps]
CxxWrap = "1f15a43c-97ca-5a2a-ae31-89f07a497df4"
OpenSpiel_jll = "bd10a763-4654-5023-a028-c4918c6cd33e"

[compat]
CxxWrap = "0.14"
OpenSpiel_jll = "1.5"
CxxWrap = "0.16"
OpenSpiel_jll = "1.5.1"
StatsBase = "0.34"
julia = "1.6"

[extras]
Expand Down
35 changes: 17 additions & 18 deletions src/patch.jl
Original file line number Diff line number Diff line change
Expand Up @@ -60,26 +60,25 @@ end

function load_game(s::Union{String, CxxWrap.StdLib.StdStringAllocated}; kw...)
if length(kw) == 0
_load_game(s)
_load_game(s)[]
else
ps = [StdString(string(k)) => v for (k,v) in kw]
_load_game(s, StdMap{StdString, GameParameter}(ps))
_load_game(s, StdMap{StdString, GameParameter}(ps))[]
end
end

function load_game_as_turn_based(s::Union{String, CxxWrap.StdLib.StdStringAllocated}; kw...)
if length(kw) == 0
_load_game_as_turn_based(s)
_load_game_as_turn_based(s)[]
else
ps = [StdString(string(k)) => v for (k,v) in kw]
_load_game_as_turn_based(s, StdMap{StdString, GameParameter}(ps))
_load_game_as_turn_based(s, StdMap{StdString, GameParameter}(ps))[]
end
end

is_chance_node(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = is_chance_node(state[])

new_initial_state(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = new_initial_state(game[])

new_initial_state(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = new_initial_state(game[][])
legal_actions(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = legal_actions(state[])

child(state::CxxWrap.StdLib.UniquePtrAllocated{State}, i::Int64) = child(state[], i)
Expand All @@ -92,15 +91,15 @@ information_state_string(state::CxxWrap.StdLib.UniquePtrAllocated{State}, i) = i

information_state_tensor(state::CxxWrap.StdLib.UniquePtrAllocated{State}, i::Int64) = information_state_tensor(state[], i)

information_state_tensor_shape(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = information_state_tensor_shape(game[])
information_state_tensor_shape(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = information_state_tensor_shape(game[][])

get_uniform_policy(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = get_uniform_policy(game[])
get_uniform_policy(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = get_uniform_policy(game[][])

record_batched_trajectories(game::CxxWrap.StdLib.SharedPtrAllocated{Game}, p::CxxWrap.StdLib.StdVectorAllocated{TabularPolicy}, m::StdMapAllocated{StdString, Int32}, i::Int64, b::Bool, i2::Int64, i3::Int64) = record_batched_trajectories(game[], p, m, i, b, i2, i3)
record_batched_trajectories(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}, p::CxxWrap.StdLib.StdVectorAllocated{TabularPolicy}, m::StdMapAllocated{StdString, Int32}, i::Int64, b::Bool, i2::Int64, i3::Int64) = record_batched_trajectories(game[][], p, m, i, b, i2, i3)

expected_returns(state::CxxWrap.StdLib.UniquePtrAllocated{State}, policy::CxxWrap.StdLib.SharedPtrAllocated{Policy}, i::Int64) = expected_returns(state[], policy[], i)

exploitability(game::CxxWrap.StdLib.SharedPtrAllocated{Game}, policy::CxxWrap.StdLib.SharedPtrAllocated{Policy}) = exploitability(game[], policy[])
exploitability(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}, policy::CxxWrap.StdLib.SharedPtrAllocated{Policy}) = exploitability(game[][], policy[])

current_player(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = current_player(state[])

Expand Down Expand Up @@ -128,11 +127,11 @@ chance_outcomes(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = chance_outcom

returns(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = returns(state[])

min_utility(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = min_utility(game[])
min_utility(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = min_utility(game[][])

max_utility(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = max_utility(game[])
max_utility(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = max_utility(game[][])

serialize_game_and_state(game::CxxWrap.StdLib.SharedPtrAllocated{Game}, state::CxxWrap.StdLib.UniquePtrAllocated{State}) = serialize_game_and_state(game[], state[])
serialize_game_and_state(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}, state::CxxWrap.StdLib.UniquePtrAllocated{State}) = serialize_game_and_state(game[][], state[])

is_mean_field_node(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = is_mean_field_node(state[])

Expand All @@ -142,16 +141,16 @@ history(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = history(state[])

is_player_node(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = is_player_node(state[])

num_players(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = num_players(game[])
num_players(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = num_players(game[][])

distribution_support(state::CxxWrap.StdLib.UniquePtrAllocated{State}) = distribution_support(state[])

get_type(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = get_type(game[])
get_type(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = get_type(game[][])

update_distribution(state::CxxWrap.StdLib.UniquePtrAllocated{State}, dist::CxxWrap.StdLib.StdVectorAllocated{Float64}) = update_distribution(state[], dist)

num_cols(game::CxxWrap.StdLib.SharedPtrAllocated{MatrixGame}) = num_cols(game[])
num_cols(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{MatrixGame}}) = num_cols(game[][])

num_rows(game::CxxWrap.StdLib.SharedPtrAllocated{MatrixGame}) = num_rows(game[])
num_rows(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{MatrixGame}}) = num_rows(game[][])

extensive_to_matrix_game(game::CxxWrap.StdLib.SharedPtrAllocated{Game}) = extensive_to_matrix_game(game[])
extensive_to_matrix_game(game::CxxWrap.StdLib.SharedPtrAllocated{CxxWrap.CxxWrapCore.CxxConst{Game}}) = extensive_to_matrix_game(game[][])
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