As part of the RogueDOTS package I'm developing I had built a console renderer using Unity's Tilemap and Pixel Perfect Camera. This Repo contains a project that demonstrates very basic usage of the Tilemap editor, but also how a Tilemap can be manipulated programmatically with the aim on rendering something similar to a terminal.
Consists of 2 scenes:
- WithoutRenderer
- WithRenderer
WithoutRenderer shows artifacts that get generated by an incorrect camera size.
WithRenderer shows how the camera better handles pixelart
Shows basic usage of the tilemap and how it's useful for creating 2D tile based levels.
Consists of 2 scenes:
- ProgrammaticTilemap
- FinalDemo
ProgrammaticTilemap shows how Tiles can be constructed programmatically and "drawn" on a Tilemap.
FinalDemo is a special demo to close off the presentation.