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MGSA-Roguelike-Terminals

As part of the RogueDOTS package I'm developing I had built a console renderer using Unity's Tilemap and Pixel Perfect Camera. This Repo contains a project that demonstrates very basic usage of the Tilemap editor, but also how a Tilemap can be manipulated programmatically with the aim on rendering something similar to a terminal.

01. Pixel Perfect Renderer

Consists of 2 scenes:

  1. WithoutRenderer
  2. WithRenderer

WithoutRenderer shows artifacts that get generated by an incorrect camera size.

WithRenderer shows how the camera better handles pixelart

02. Tilemap

Shows basic usage of the tilemap and how it's useful for creating 2D tile based levels.

03. Programmatic Tilemap

Consists of 2 scenes:

  1. ProgrammaticTilemap
  2. FinalDemo

ProgrammaticTilemap shows how Tiles can be constructed programmatically and "drawn" on a Tilemap.

FinalDemo is a special demo to close off the presentation.

About

Presentation Project for a talk at Make Games SA Johannesburg in Feb 2020

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