Learning Ray Tracing From Zero
从零开始学习光线追踪
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- pbrt-v4 Public Forked from mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Learning-Ray-Tracing-From-Zero/pbrt-v4’s past year of commit activity - LuisaRender Public Forked from LuisaGroup/LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
Learning-Ray-Tracing-From-Zero/LuisaRender’s past year of commit activity - threejs-quaternion-camera Public
Learning-Ray-Tracing-From-Zero/threejs-quaternion-camera’s past year of commit activity - Vulkan-glTF-PBR Public Forked from SaschaWillems/Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
Learning-Ray-Tracing-From-Zero/Vulkan-glTF-PBR’s past year of commit activity - quaternion_camera_threejs Public Forked from defmech/Three.js-Object-Rotation-with-Quaternion
Rotate an object, not camera, using quaternion rotation.
Learning-Ray-Tracing-From-Zero/quaternion_camera_threejs’s past year of commit activity - cuBQL Public Forked from ingowald/cuBQL
'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)
Learning-Ray-Tracing-From-Zero/cuBQL’s past year of commit activity - TrueTrace-Unity-Pathtracer Public Forked from Pjbomb2/TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Learning-Ray-Tracing-From-Zero/TrueTrace-Unity-Pathtracer’s past year of commit activity
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