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Mdot5596/README.md

๐Ÿ‘‹ Hi, I'm Morgan Hodge

๐ŸŽฎ About Me

I am a game developer who specialises in Unity. More specifically, I am passionate about level design and the small mechanics in games. I love the attention to detail that goes into games and how it helps immerse the player in the gameโ€™s world, and I want to be part of the reason this can happen.

Most of my experience has been in 3D games using Unity, I am keen to learn and try out new game engines and different game styles.

  • ๐Ÿ”น Currently working on: TimeLine Takedown
  • ๐ŸŽ“ Final Year Student at University of Plynouth
  • ๐ŸŒฑ Exploring OpenGL Shading, Unity 5, UnrealEngine
  • ๐ŸŒ Aspiring to work internationally in the future

I am always willing to learn and adapt to new technologies and environments. I quickly become passionate about what I am working on and enjoy the journey it takes me on. I am hardworking and thrive in team settings. I am always excited to start something new and see it through to the end, where I can appreciate the final product.

๐Ÿ› ๏ธ Skills

Game Development: Unity, C# Graphics & Shaders: OpenGL, GLSL, Shader Graph
Tools & Tech: Git, GitHub, Blender, Figma, Website Dev Other: Agile Development, Game Design Principles

Right now, I am working on a 3D FPS wave-based shooter in Unity for my final year project. I am the sole developer for this project, and you can find more details on my Itch.io page.

Alongside this, I am working on my OpenGL shading module, where I am creating scenes that utilize different shading and lighting features. You can find more about this in my GitHub repository here.

I am also actively engaging with the industry by attending events and working to find my place in the game development field.

๐Ÿš€ Projects

๐Ÿ”น [TimeLine Takedown] - (https://morganhodge.itch.io/timeline-takedown)
๐Ÿ”น [Guard Duty] - (https://guard-duty.itch.io/guard-duty)
๐Ÿ”น [Cyber Gladiator OpenGL 2D Game] - (https://github.com/Mdot5596/CyberGladiator)
๐Ÿ”น [Zombie OpenGL Scene] - (https://github.com/Mdot5596/Zombie-Scene-OpenGL))

By the time I graduate, I want to have a fully completed portfolio website, showcasing my polished version of Timeline Takedown (my final year project) along with other projects I have worked on.

My goal is to find a game development job as soon as I finish university. I donโ€™t have a preference for a specific companyโ€”I just want to start working, gaining real-world experience, and growing as a developer.

In the future, once I have industry experience, I want to move outside of England to work in different places and experience new cultures. While I am eager to leave England, I believe it would be smarter to stay here for the first few years of my career to gain work experience. I think securing my first job will be much easier here than in a different country.

๐ŸŒ Connect with Me

๐Ÿ’ผ LinkedIn: https://www.linkedin.com/in/morgan-hodge-860854256/
๐ŸŽฎ Itch.io: https://morganhodge.itch.io/
๐ŸŒ My Website: https://morganhodge.netlify.app/

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  1. Timeline-Takedown Timeline-Takedown Public

    Timeline Takedown is a first-person, wave-based shooter

    C#

  2. Fizz-Up Fizz-Up Public

    My Game Jam submission https://itch.io/jam/spacebar-jam

    C#

  3. CyberGladiator CyberGladiator Public

    C++ Game using SDL

    C

  4. NukaCola-OpenGL-Scene NukaCola-OpenGL-Scene Public

    An OpenGL project utilizing a custom shading model implemented in GLSL, showcasing a textured based technique.

    C

  5. Zombie-Scene-OpenGL Zombie-Scene-OpenGL Public

    C++