@@ -22,15 +22,15 @@ Play 2D Sounds
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### Properties
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``` cpp
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- // Sound Cue to Play
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+ // SoundCue to play
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UPROPERTY (EditAnywhere, Category="FlowPilot")
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TObjectPtr<USoundCue > SoundToPlay;
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- // Sound Wave to Play
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+ // SoundWave to play
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UPROPERTY(EditAnywhere, Category="FlowPilot")
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TObjectPtr<USoundWave > SoundWaveToPlay;
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- // if true, will play as UI sound
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+ // Is UI Sound
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UPROPERTY(EditAnywhere, Category="FlowPilot")
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uint8 bIsUISound : 1;
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@@ -42,19 +42,19 @@ float VolumeMultiplier = 1.0f;
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UPROPERTY(EditAnywhere, Category="FlowPilot", AdvancedDisplay)
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float PitchMultiplier = 1.0f;
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- // Play Start Time
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+ // Play Start time
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UPROPERTY(EditAnywhere, Category="FlowPilot", AdvancedDisplay)
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float StartTime = 0.0f;
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- // Sound Concurrency Settings
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+ // Concurrency Settings
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UPROPERTY(EditAnywhere, Category="FlowPilot", AdvancedDisplay)
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USoundConcurrency* ConcurrencySettings = nullptr;
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- // if True, sound will persist across level changes
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+ // If the Sound persists across level changes
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UPROPERTY(EditAnywhere, Category="FlowPilot", AdvancedDisplay)
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bool bPersistAcrossLevels = false;
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- // if true, sound actor will auto destroy once finished playing
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+ // Automatically destroy sound when finished playing
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UPROPERTY(EditAnywhere, Category="FlowPilot", AdvancedDisplay)
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bool bAutoDestroy = true;
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