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Copy file name to clipboardexpand all lines: src/content/docs/about/changelog.md
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@@ -5,23 +5,30 @@ description: Record of all FLowPilot changes per version update.
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### v0.9.3
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**Upcomming**
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_xx/09/2024_
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_21/09/2024_
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**Breaking change:**
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> Unimplemented Tick tasks no longer automatically succeed, allowing FlowPilotComponent to continue execution.
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> FinishTask has to be called for the task to complete, or implement Tick and return manually.
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- Feature: Allows changing ticking group in Project Settings.
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- Add: Modal to confirm task deletion
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- Add: Automatic Documentation export to FlowPilot.dev
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- Add: Flow Pilot asset can be created from the Content Browser via the Gameplay Menu
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- Add: New Option to spawn Class at a specific world location/rotation
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- Fix: Rare crash when Task was selected without Outer Class.
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- Fix: Crash on Demo Map when you don't have a class to spawn, but still play the game. Gracefully Log and Exit instead of crash.
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- Fix: Parallel Task was not respecting disabled nodes.
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- Update: Set default spawn lifetime to persistent
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- Update: Move Defines to FlowPilotGlobals.h
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- Add: Automatic Documentation export to FlowPilot.dev
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- Fix: Rare crash when Task was selected without Outer Class.
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- Update: Remove Root Task and Children from details view. No longer needed as the Tree view works correctly.
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- Add: New Option to spawn Class at a specific world location/rotation
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- Feature: Allows changing ticking group in Project Settings.
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- Fix: Parallel Task was not respecting disabled nodes.
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- Updates: Demo Maps and basic TP Character to remove Dependencies.
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- Add: Modal to confirm task deletion
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- Update: Demo Maps and basic TP Character to remove Dependencies.
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- Update: Default Root node is named after data asset now upon creation
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- Add: Flow Pilot asset can be created from the Content Browser via the Gameplay Menu
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- Update: Change Delegates to dynamic multicast to allow subscribing via BP
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- Update: Simplify finishing of ongoing tasks by calling FinishTask.
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- Update: Rename UFPTask_FlowActorAsset to UFPTask_SubFlow to make it more akin to a group of FlowTasks. (aka SubTree)
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- Update: Remove UFPTaskRunner. Simplified method calls so that most of it is handled via UFPTask_Sequencer. UFPTask_Selector now inherits from UFPTask_Sequencer and swaps Success/Fail behavior
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