Releases: MirrorNetworking/Mirror
Releases · MirrorNetworking/Mirror
v95.1.3
95.1.3 (2025-02-21)
Bug Fixes
- MultipleMatches: renamed OnPlayerDisconnected -> OnPlayerDisconnect (a96ce18)
- Spawner: static class (0becf8a)
v95.1.2
95.1.2 (2025-02-18)
Bug Fixes
- MultiSceneNetManager: Use poolSize with InitializePool (6ce8f48)
- Spawner: Removed erroneous code (de192ff)
v95.1.1
95.1.1 (2025-02-18)
Bug Fixes
- Multiple Matches: Removed erroneous code in MatchController (fd5401a)
v95.1.0
95.1.0 (2025-02-18)
Features
- PickupsDropsChilds: Added interface implementation (2605493)
v95.0.3
95.0.3 (2025-02-18)
Bug Fixes
- MultipleMatches: Use NetworkConnectionToClient (e923838)
v95.0.2
95.0.2 (2025-02-11)
Bug Fixes
- DistanceInterestManagement: Use LateUpdate (6983213)
- SceneDistanceInterestManagement: Use LateUpdate (82b3f3c)
- SceneInterestManagement: Use LateUpdate (1755ec6)
- TankTurretBase: Simplified Shooting (17e0e6e)
v95.0.1
95.0.1 (2025-02-07)
Bug Fixes
- NetworkAnimator: Prevent HandleAnimResetTriggerMsg firing twice on server (#3978) (8cd45dd)
v95.0.0
95.0.0 (2025-01-31)
Breaking Changes
- Move connectionId to NetworkConnectionToClient (#3970) (4177ede)
Bug Fixes
- NetworkTransformBase: Fixed velocity / angularVelocity (#3973) (be8b872)
Features
- NetworkTransformHybrid: Added velocity and angularVelocity (#3974) (1d0c944)
v94.12.3
Bug Fixes
- Messages: Rename AuthorityFlags to SpawnFlags (74a0733)