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Releases: MirrorNetworking/Mirror

v95.1.3

21 Feb 16:56
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95.1.3 (2025-02-21)

Bug Fixes

  • MultipleMatches: renamed OnPlayerDisconnected -> OnPlayerDisconnect (a96ce18)
  • Spawner: static class (0becf8a)

v95.1.2

18 Feb 16:28
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95.1.2 (2025-02-18)

Bug Fixes

  • MultiSceneNetManager: Use poolSize with InitializePool (6ce8f48)
  • Spawner: Removed erroneous code (de192ff)

v95.1.1

18 Feb 15:38
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95.1.1 (2025-02-18)

Bug Fixes

  • Multiple Matches: Removed erroneous code in MatchController (fd5401a)

v95.1.0

18 Feb 02:46
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95.1.0 (2025-02-18)

Features

  • PickupsDropsChilds: Added interface implementation (2605493)

v95.0.3

18 Feb 00:24
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95.0.3 (2025-02-18)

Bug Fixes

  • MultipleMatches: Use NetworkConnectionToClient (e923838)

v95.0.2

11 Feb 08:48
1aac55b
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95.0.2 (2025-02-11)

Bug Fixes

  • DistanceInterestManagement: Use LateUpdate (6983213)
  • SceneDistanceInterestManagement: Use LateUpdate (82b3f3c)
  • SceneInterestManagement: Use LateUpdate (1755ec6)
  • TankTurretBase: Simplified Shooting (17e0e6e)

v95.0.1

07 Feb 23:32
8cd45dd
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95.0.1 (2025-02-07)

Bug Fixes

  • NetworkAnimator: Prevent HandleAnimResetTriggerMsg firing twice on server (#3978) (8cd45dd)

v95.0.0

31 Jan 11:26
1d0c944
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95.0.0 (2025-01-31)

Breaking Changes

  • Move connectionId to NetworkConnectionToClient (#3970) (4177ede)

Bug Fixes

  • NetworkTransformBase: Fixed velocity / angularVelocity (#3973) (be8b872)

Features

  • NetworkTransformHybrid: Added velocity and angularVelocity (#3974) (1d0c944)

v94.12.3

12 Jan 13:57
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94.12.3 (2025-01-12)

Bug Fixes

  • Messages: Rename AuthorityFlags to SpawnFlags (74a0733)

v94.12.2

04 Jan 18:13
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94.12.2 (2025-01-04)