The 2.1.0 release is here!
There isn't a great deal of new content in this release but there's been a lot of work done behind the scenes to make the game much more stable and easier to work with.
As with the last release, we're including four extra modules with the base game here: federal, syndicate, salvage and warp (desktop-only for now).
Thanks to everyone who helped to make this happen!
Release Highlights
- New World Generation (@IsaiahBlanks)
- New UI Framework
- Players with irregular screen resolutions should experience far fewer issues
- New Tutorial
- Working maze collisions
- Many fixed bugs and fewer crashes
Additions
- Replaced UIs using a new UI framework (NUI)
- Replaced the old tutorial and added new sections
- Added a UI scaling option to the main menu settings
- Added a preview of a ship's appearance on the new ship screen
- Updated the in-game tutorial
- The Page-Up and Page-Down keys can be used to change the map zoom
Changes
- Updated libGDX to 1.9.14
- This should resolve some issues experienced by macOS players
- The escape key no longer closes the game from the main menu
- Projectiles no longer collide with their originating ship
Fixes
- Fixed maze collisions
- Fixed objects being incorrectly culled on the map screen
- Fixed waypoint placement on a rotated map
- Fixed crash when opening inventory whilst transcendent
- Fixed crash when respawning whilst transcendent
- Fixed crash when the game is minimised
- [Android] Removed duplicated assets from the Android APK
- [Android] Fixed scrambled textures when un-suspending game on Android
- [Android] Fixed severe slowdown during rapid collisions on Android
- Fixed ability charges not being consumed
- Fixed free IK-2 Escort mercenaries from the federal module
Contributors for this release:
- @IsaacLic
- @NicholasBatesNZ
- @Esnardo
- @Graviton48
- @DarkWeird
- @AdamJonsson
- @IsaiahBlanks
- @ujjman
- @Mystic-Slice
- @Cervator
- @pollend
- @BenjaminAmos
Full Changelog: v2.0.0...v2.1.0