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MovingBlocks
Terasology
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More items
Comfortable display density
Compact display density
fix(persistence): keep UniverseConfig in sync so saving after a load doesn't drop the world
Type: Bug
#5407
·
soloturn
opened
Sep 28, 2026
Contributor
·
2 of 3 tasks
·
·
1
1
fix(network,mte): bind test hosts to an ephemeral port, not 25777
Type: Bug
#5399
·
soloturn
opened
Aug 27, 2026
Contributor
·
3 tasks done
·
·
4
Fix 5 chunk-pipeline performance hotspots
Type: Bug
#5397
·
soloturn
opened
Aug 27, 2026
Contributor
·
·
6
build: add Gradle dependency locking
Category: Build/CI
#5392
·
soloturn
opened
Aug 23, 2026
Contributor
·
2 tasks done
·
·
10
feat(world): occasional meteor shower sky effect
Type: Improvement
#5388
·
soloturn
opened
Aug 20, 2026
Contributor
·
2 tasks done
·
·
1
6
feat(world): add CelestialSystem/BackdropProvider#getMoonPhase()
Type: Improvement
#5387
·
soloturn
opened
Aug 20, 2026
Contributor
·
·
1
3
fix(nui): force a fresh reload of an inherited skin before copying from it
Type: Bug
#5386
·
soloturn
opened
Aug 20, 2026
Contributor
·
1 task done
·
·
1
2
test(network): add a regression test for #1079 (EntityRef.copy on a client)
#5384
·
soloturn
opened
Aug 19, 2026
Contributor
·
1 task done
·
·
1
fix(rendering): stop double-applying daylight to held/thrown block light
Type: Bug
#5383
·
soloturn
opened
Aug 19, 2026
Contributor
·
·
1
1
fix(events): make @NetFilterEvent actually exclude headless servers
Type: Bug
#5382
·
soloturn
opened
Aug 19, 2026
Contributor
·
·
1
1
perf(input): stop sending CharacterMoveInputEvent every idle tick
#5381
·
soloturn
opened
Aug 19, 2026
Contributor
·
·
1
8
fix(characters): stop extrapolating a dying entity's movement state into an NPE
Type: Bug
#5380
·
soloturn
opened
Aug 19, 2026
Contributor
·
2 tasks done
·
·
1
1
fix(behavior): re-inject shared Action fields when a tree is copied
Type: Bug
#5378
·
soloturn
opened
Aug 19, 2026
Contributor
·
·
1
1
fix(world): stop duplicate chunk generation and a light/mesh data race
Type: Bug
#5374
·
soloturn
opened
Aug 19, 2026
Contributor
·
·
8
fix(rendering): make save preview screenshots actually capture the game
Type: Bug
#5373
·
soloturn
opened
Aug 19, 2026
Contributor
·
·
1
4
fix(rendering): actually suppress FBO resize-to-zero on minimize
Type: Bug
#5372
·
soloturn
opened
Aug 19, 2026
Contributor
·
·
1
1
chore(rendering): remove the Clamp Lighting setting
Type: Chore
#5370
·
soloturn
opened
Aug 19, 2026
Contributor
·
·
1
3
fix(rendering): don't crash the game on a failed shader recompile
Type: Bug
#5369
·
soloturn
opened
Aug 19, 2026
Contributor
·
·
1
8
perf(rendering): sort only the chunks being queued for meshing
#5367
·
soloturn
opened
Aug 18, 2026
Contributor
·
·
9
fix(behavior): reject null children in behavior tree JSON at load time
Type: Bug
#5366
·
soloturn
opened
Aug 18, 2026
Contributor
·
3 tasks done
·
·
1
15
feat(world): merge chunk light after ready, not as a pipeline stage
Type: Improvement
#5363
·
soloturn
opened
Aug 16, 2026
Contributor
·
6 tasks done
·
·
28
doc: add Homebrew (macOS) install instructions to README
Category: Doc
#5354
·
soloturn
opened
Aug 1, 2026
Contributor
·
1 task done
·
·
2
POC only: Bifrost
#5319
·
Cervator
opened
Apr 1, 2026
Member
·
·
11
use native xdg, apple, windows directories
#5284
·
soloturn
opened
Oct 12, 2024
Contributor
·
4 tasks done
·
·
1
44
V5.4.0-rc1 to master
#5272
·
soloturn
opened
Aug 3, 2024
Contributor
·
·
3
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