I'm a Senior Unity Game Developer at Gameflex, based in Istanbul. Across 6+ years I've worked end-to-end on mobile games — from gameplay systems and real-time multiplayer to performance profiling, SDK integration, and Addressables-based build pipelines. I love unblocking teammates across projects and turning gnarly perf problems into smooth 60 fps gameplay.
- 🛠️ Daily stack: Unity · C# · Addressables · Photon Realtime · Profiler tools
- 🧠 Focus areas: real-time multiplayer, mobile performance, build pipelines, live-ops
- 🎓 B.Sc. Computer Engineering — Karabuk University · Erasmus in Poland & Russia
- 📫 Reach me at bilkilresul@gmail.com
| Domain | Highlights |
|---|---|
| 🌐 Multiplayer | Photon Realtime · SQL-lobby skill-based matchmaking · room reservation with player TTL · resilient disconnect / reconnect recovery |
| ⚡ Performance | Memory Profiler · Profile Analyzer · Frame Timings HUD · per-platform texture compression · dynamic FPS by device tier · GPU-instanced mesh animation |
| 📦 Build Pipeline | Multi-platform Unity Addressables across Dev / Staging / Production environments |
| 🔌 Mobile SDKs | Monetization · attribution · analytics · crash reporting · GDPR / CMP · iOS App Tracking Transparency · Google Play In-App Updates |
| 🔊 Audio | End-to-end 2D/3D AudioService with AudioMixer routing · Addressables-based loading with fault tolerance |
| 🛠️ Tooling | Unity editor tools — level / wave editors, build automation, gameplay systems |
|
Studio: Gameflex · Engine: Unity · Multiplayer · Platforms: iOS · Android A real-time PvP tower defense — build your deck, defend your throne, and battle players around the world across sequential connected arenas with strategic tower combinations. |
My contributions
|
- 🎓 Karabuk University — B.Sc. Computer Engineering · 2014 – 2019
- 🌍 Erasmus exchange — Państwowa Wyższa Szkoła Informatyki w Łomży 🇵🇱 · Dostoevsky Omsk State University 🇷🇺
- 📜 Unreal Engine C++ Developer · CCNA Routing & Switching · Math for Video Games · Reverse Engineering · Network Administration


