Skip to content
View MuhammedResulBilkil's full-sized avatar
:octocat:
:octocat:

Block or report MuhammedResulBilkil

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
header banner

👋 About Me

coder gif

I'm a Senior Unity Game Developer at Gameflex, based in Istanbul. Across 6+ years I've worked end-to-end on mobile games — from gameplay systems and real-time multiplayer to performance profiling, SDK integration, and Addressables-based build pipelines. I love unblocking teammates across projects and turning gnarly perf problems into smooth 60 fps gameplay.

  • 🛠️   Daily stack: Unity · C# · Addressables · Photon Realtime · Profiler tools
  • 🧠   Focus areas: real-time multiplayer, mobile performance, build pipelines, live-ops
  • 🎓   B.Sc. Computer Engineering — Karabuk University · Erasmus in Poland & Russia
  • 📫   Reach me at bilkilresul@gmail.com

🚀 What I Do

Domain Highlights
🌐 Multiplayer Photon Realtime · SQL-lobby skill-based matchmaking · room reservation with player TTL · resilient disconnect / reconnect recovery
Performance Memory Profiler · Profile Analyzer · Frame Timings HUD · per-platform texture compression · dynamic FPS by device tier · GPU-instanced mesh animation
📦 Build Pipeline Multi-platform Unity Addressables across Dev / Staging / Production environments
🔌 Mobile SDKs Monetization · attribution · analytics · crash reporting · GDPR / CMP · iOS App Tracking Transparency · Google Play In-App Updates
🔊 Audio End-to-end 2D/3D AudioService with AudioMixer routing · Addressables-based loading with fault tolerance
🛠️ Tooling Unity editor tools — level / wave editors, build automation, gameplay systems

🧰 Tech Stack

Unity C# C++ Unreal Engine Photon Addressables

Android iOS Git Rider Visual Studio Shader

🎮 Featured Game

Way of Kings: Tower Defense TD

Studio: Gameflex  ·  Engine: Unity  ·  Multiplayer ·  Platforms: iOS  ·  Android

A real-time PvP tower defense — build your deck, defend your throne, and battle players around the world across sequential connected arenas with strategic tower combinations.

Download on the App Store   Get it on Google Play

My contributions

  • Photon Realtime matchmaking & reconnection
  • Shop, Clan and login / opening flow
  • Startup time reduction & lazy loading
  • Memory / CPU / GPU profiling & tuning
  • Multi-environment Addressables pipeline
  • Mobile SDK stack & privacy compliance
  • End-to-end audio system

📊 GitHub Stats

GitHub stats GitHub streak
Top languages
Activity Graph

🎓 Education & Certifications

  • 🎓 Karabuk University — B.Sc. Computer Engineering  ·  2014 – 2019
  • 🌍 Erasmus exchange — Państwowa Wyższa Szkoła Informatyki w Łomży 🇵🇱  ·  Dostoevsky Omsk State University 🇷🇺
  • 📜 Unreal Engine C++ Developer  ·  CCNA Routing & Switching  ·  Math for Video Games  ·  Reverse Engineering  ·  Network Administration

🌐 Languages

Turkish English


Show some ❤️ by trying Way of Kings: Tower Defense TD

footer banner

Pinned Loading

  1. Minesweeper Minesweeper Public

    Minesweeper in Unity

    C# 2

  2. FlockingSimulation-Boids FlockingSimulation-Boids Public

    C#

  3. MultiplayerRacingGame MultiplayerRacingGame Public

    C#

  4. PixelGun3D_Photon PixelGun3D_Photon Public

    C#

  5. RESTful-API-Web-Service-.Net-Core-2.0 RESTful-API-Web-Service-.Net-Core-2.0 Public

    Should be integrated with Unity 3D

    C#