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Branch 25.12 merge branch 25.10 #490
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Merged
rgsl888prabhu
merged 35 commits into
NVIDIA:branch-25.12
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rgsl888prabhu:branch-25.12-merge-branch-25.10
Oct 15, 2025
Merged
Branch 25.12 merge branch 25.10 #490
rgsl888prabhu
merged 35 commits into
NVIDIA:branch-25.12
from
rgsl888prabhu:branch-25.12-merge-branch-25.10
Oct 15, 2025
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Remove unused dependency raft-dask Authors: - Ramakrishnap (https://github.com/rgsl888prabhu) Approvers: - Ishika Roy (https://github.com/Iroy30) - Trevor McKay (https://github.com/tmckayus) URL: NVIDIA#475
…blem (NVIDIA#477) Fix an issue where the free variable info from the original problem was being used on the folded problem. This was leading to undefined memory access. Thanks to Burcin for reporting the bug and Hugo for determining the issue. Authors: - Chris Maes (https://github.com/chris-maes) Approvers: - Hugo Linsenmaier (https://github.com/hlinsen) URL: NVIDIA#477
This PR is a follow-up for PR NVIDIA#272 to add documentation and additional tests Authors: - Ramakrishnap (https://github.com/rgsl888prabhu) - Hugo Linsenmaier (https://github.com/hlinsen) - Chris Maes (https://github.com/chris-maes) Approvers: - Ishika Roy (https://github.com/Iroy30) - Trevor McKay (https://github.com/tmckayus) - Chris Maes (https://github.com/chris-maes) URL: NVIDIA#449
Minor tweaks to the barrier log. Authors: - Chris Maes (https://github.com/chris-maes) Approvers: - Hugo Linsenmaier (https://github.com/hlinsen) URL: NVIDIA#478
This PR also fixes the starting bounds for the diving subtrees. As these nodes are detached from the main B&B tree, the bounds from the parent were lost. Now, the bounds are also kept when inserting the nodes in the diving queue. Authors: - Nicolas L. Guidotti (https://github.com/nguidotti) Approvers: - Akif ÇÖRDÜK (https://github.com/akifcorduk) - Chris Maes (https://github.com/chris-maes) URL: NVIDIA#474
CUDSS does not throw on OOM and even though we check for the return status. There was a sticky cuda error on any successive CUDA API call. A workaround is to throw if `cudaMallocAsync` fails in the device mem handler and catch that error in the solve method. Authors: - Hugo Linsenmaier (https://github.com/hlinsen) Approvers: - Chris Maes (https://github.com/chris-maes) URL: NVIDIA#483
…VIDIA#484) @tmckayus reported that in concurrent mode, he was seeing lots of barrier numerical status. This was due to incorrectly setting the status to NUMERIC, when barrier was stopped by PDLP or concurrent. This PR fixes the issue, by checking for concurrent limit first. Logs are also changed for consistency. Authors: - Chris Maes (https://github.com/chris-maes) Approvers: - Hugo Linsenmaier (https://github.com/hlinsen) URL: NVIDIA#484
## Issue Authors: - Cindy Wilkinson (https://github.com/cwilkinson76) - Ramakrishnap (https://github.com/rgsl888prabhu) - Chris Maes (https://github.com/chris-maes) Approvers: - Trevor McKay (https://github.com/tmckayus) URL: NVIDIA#432
bdice
approved these changes
Oct 14, 2025
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Approving rapids-logger update.
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For #476