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Fixed the scene path in multiplayer for campus circuit and dorm
Fixed the time scale for client pause in multiplayer

@phbr1768 phbr1768 requested review from a team, LRLogan and StormASC20 as code owners August 14, 2025 18:10
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@LRLogan LRLogan left a comment

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Races don't end after you finish. Otherwise it looks like the problem this intended to fix has been fixed as well as the API still sending back the correct data. Although I had to use the unity build to check this. In person people should try loading up these maps and make sure the correct data is sent back.

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phbr1768 commented Aug 14, 2025

Fixed the scene path in multiplayer for campus circuit and dorm

  • the assignments of scene loading in the MultiplayerSceneLoader.cs have been updated to match the string assignments in GameManager.cs

Fixed the time scale for client pause in multiplayer

  • clients don't set the time scale locally anymore

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@WhispDoor WhispDoor left a comment

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This solves more problems than it causes. Multiplayer is real wonky generally, but its gotta be added.

@LRLogan LRLogan merged commit e37b1bc into main Aug 14, 2025
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@phbr1768 phbr1768 deleted the MP-CampusCircuit-and-Dorm-start branch August 14, 2025 19:58
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This solves more problems than it causes. Multiplayer is real wonky generally, but its gotta be added.

it doesnt cause any problems >:(

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4 participants