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Testing the Audio main merge #682
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…ce-Games/ggk-UnityProject into track-prototypes-backup
…ce-Games/ggk-UnityProject into track-prototypes-backup
the right scene for outerloop can now be played from the start scene and the items work!!!
…ce-Games/ggk-UnityProject into track-prototypes-backup
…ce-Games/ggk-UnityProject into track-prototypes-backup
Need to figure out Unity rigging settings still.
player.OwnerClientId == NetworkManager.Singleton.LocalClientId
skipping rpc call
bottom of NEWDriver.cs and line 34 of ShieldTier1.cs for an example
…mes/ggk-UnityProject into CollectingRaceData
…mes/ggk-UnityProject into CollectingRaceData
…mes/ggk-UnityProject into CollectingRaceData
Updated Puck Tier 4 Behavior
…roject into HUD-FINAL-FIX
The player needs them to be able to get past the brick walls.
No movement after race
warp is fixed
Changed map names and added new default sprite to dev tools prefab/dev tools object in start scene
Replaced TT scenes with new ones.
Hud final fix
Got rid of the extra input controller on the Campus Circuit maps again Replace the font for countdown for Dorm Room Derby Transferred the canvas and reconnected it from the race maps to the time trial maps except for All-nighter expressway because it didn't look like anything was wrong, but I might be wrong
Fixed outerloop driving & some UI fixes for some other scenes
also fixed pause in campus circuit there was an inputsystem that shouldnt have been there
also adjusted position of time display
…rm-start MP campus circuit and dorm start
button hover fix - multiplayer connect
The lobby list now auto refreshes
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Testing merge