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Controls
Controls scheme is static and cannot be changed now but it perfeclty maps to any Playtation-like controller. Also compatible with BthPS3
By default keyboard controls are supported.
| Control | Keyboard | Controller |
|---|---|---|
| Handbrake | Space | Y |
| Brake | Down arrow | X |
| Accelerate | Up arrow | A |
| Burnout | Right shift | B |
| Fast steer | Right control | Left shoulder |
| Horn | L | Right shoulder |
| Leave car | Enter | R3 |
| Look left | A | Left trigger |
| Look right | D | Right trigger |
| Look back | S | L3 |
| Pause | Esc | Start |
| Change camera | C | Back |
| D-pad | Arrows | D-pad |
Also controller supports analog controls.
- SELECT+START toggles ANALOG mode
- Pressing any keyboard controls disables ANALOG mode
Keyboard controls can be redefined in config.ini file. To get a clue on keyboard key names please refer to SDL2 keycode documentation
It is also possible to reconfigure controller
Available button names:
- a, b, x, y
- back guide start
- leftstick rightstick
- leftshoulder rightshoulder
- dpup dpdown dpleft dpright
Available axis names:
- leftx lefty
- rightx righty
- lefttrigger righttrigger
Adding - before axis names makes it inverse, so -leftx inverse left stick X axis
Game has some debug keys only available in developer builds.
| Key | Action |
|---|---|
| 1 | Toggle position display (DEBUG ONLY) |
| 2 | Switch between collision (DEBUG ONLY) |
| 3 | Debug stats (DEBUG ONLY) |
Psy-Cross layer keys - really needed to debug PSX-style API:
| Key | Action |
|---|---|
| F1 | Toggle wireframe (DEBUG ONLY) |
| F2 | Toggle textures (DEBUG ONLY) |
| F3 | Toggle bilinear filtering |
| F4 | Change keyboard controllers |
| F5 | Toggle between PSX and HW clipping mode |
| F6 | Toggle Z-buffer |
| F10 | Dump VRAM |
| F12 | Save screenshot |
| Backspace | Disable VSync wait for vblank |