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…lity and also edited layer collision matrix with missiles.
completed task 4 or finish line
-added box collider 2d and area effector to the boost sprite enabled trigger and effector on collider and on area effort madeforce magnitude 50 and the force angle to 90.
 Create sprites for game setting, items and character.
import sprite palette and slice them up
Decorate playing space using tilemaps
create player inputs using Input.GetAxis(“Horizontal”) or Input.GetAxis(“Vertical” (demonstrates concept 3)
Put rigidbody on character along with a collider for collisions (polygonal collider) to make collision with environment work
Create collision to border of play space using edge collider
Add linear drag to character
Freeze rotation of character so it does not spin when colliding with walls
Will use rigidbody.AddForce for players direction (demonstrates concept 2)
Make players character the highest layer so it walks on top of everything and not beneath
i also made yoshis hand a layer below the body will help with later for its rotation for throwing egg.
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