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282 changes: 282 additions & 0 deletions Assets/Week 4/Scenes/Week 4.unity
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8 changes: 8 additions & 0 deletions Assets/Week 4/Scripts.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

40 changes: 40 additions & 0 deletions Assets/Week 4/Scripts/Planes.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;

public class Planes : MonoBehaviour
{
public List<Vector2> points;
public float newPointThreshold = 0.2f;
Vector2 lastPosition;
LineRenderer lineRenderer;
private void Start()
{
lineRenderer = GetComponent<LineRenderer>();
lineRenderer.positionCount = 1;
lineRenderer.SetPosition(0, transform.position);
}

private void OnMouseDown()
{
points = new List<Vector2>();
lineRenderer.positionCount = 1;
lineRenderer.SetPosition(0, transform.position);

}

private void OnMouseDrag()
{
Vector2 newPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
if(Vector2.Distance(lastPosition, newPosition) > newPointThreshold)
{
points.Add(newPosition);
lineRenderer.positionCount++;
lineRenderer.SetPosition(lineRenderer.positionCount - 1, newPosition);
lastPosition = newPosition;
}

}

}
11 changes: 11 additions & 0 deletions Assets/Week 4/Scripts/Planes.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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