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#7047: Nearest api returning node with id 0 #7048
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#7047: Nearest api returning node with id 0 #7048
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This PR seems to be stale. Is it still relevant? |
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@jcoupey any idea on when this PR can be merged into the master? |
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i have this on my plate for the coming week. |
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Change looks good to me. What we'd need is a test case that fails without this change and succeeds with it. |
| forward_geometry(phantom_node.fwd_segment_position - 1)); | ||
| from_node = static_cast<std::uint64_t>(osm_node_id); | ||
| } | ||
| else if (phantom_node.fwd_segment_position == 0) |
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Wouldn't this be more readable?
else if (phantom_node.forward_segment_id.enabled && phantom_node.fwd_segment_position == 0)
{
// At the very beginning of a one-way forward geometry.
// Segment runs from the first OSM node to the second OSM node.
// We require at least 2 nodes in forward_geometry to form a valid edge.
BOOST_ASSERT(forward_geometry.size() >= 2);
auto from_osm_node = facade.GetOSMNodeIDOfNode(forward_geometry[0]);
auto to_osm_node = facade.GetOSMNodeIDOfNode(forward_geometry[1]);
from_node = static_cast<std::uint64_t>(from_osm_node);
to_node = static_cast<std::uint64_t>(to_osm_node);
}
Issue
Bug: Nearest api returning node with id 0
Tasklist
Snapshot of bug fix
FYI @jcoupey