____ ____ ____ _____ ____ ______ ______
/ __ \ / __ ) / __ \ ____ ____ ____ ___ |__ / / __ ) / ____// ____/
/ /_/ // __ |/ / / // __ \ / __ \ / __ `__ \ /_ < / __ |/ /_ / / __
/ _, _// /_/ // /_/ // /_/ // /_/ // / / / / /___/ // /_/ // __/ / /_/ /
/_/ |_|/_____//_____/ \____/ \____//_/ /_/ /_//____//_____//_/ \____/
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RBDOOM-3-BFG Unittests for mod makers - https://github.com/RobertBeckebans/RBDOOM-3-BFG_mod_unittests
Here you will find small example maps which are used for basic engine feature testing. All maps are editable with TrenchBroom.
[ maps/testmaps/test_box_valve220 ]
The not so empty test_box created in TrenchBroom with the new Doom 3 (Valve) .map configuration
[ maps/testmaps/test_pbr_orbs.map ]
Small material test world which shows that you can use a broad variety of different materials using the standard PBR shader.
[ maps/testmaps/test_radiosity1.map ]
This shows indirect lighting using a an irradiance volume. The Quake 3 light grid has been brought back for this and was enhanced with Spherical Harmonics.
[ maps/testmaps/test_radiosity2.map ]
[ maps/testmaps/test_func_group1.map ]
This is a demo for the grouping features of TrenchBroom. It has several group tests:
- Grouping world brushes
- Grouping entities
- Grouping groups like several groups of func_static brushes
[ maps/testmaps/test_func_group_instancing.map ]
This tests the TrenchBroom feature Create Linked Duplicate. Here you can clone groups and the cloned instances are linked to the original group. So every change will affect all intances.
- Linking groups of world brushes
- Linking groups of func_static entities
[ maps/testmaps/test_gltf2_models.map ]
- Vertex Colors
- Displaying Single Meshes of a Model
- Skeletal Animation using func_animated
- Uniform and non-uniform Scaling
[ maps/sponza ]
The classic Sponza Atrium