- Theme & Art style
- New Game / Game Over, etc.
- Score? High Score list?
- Gold?
- Multi-hit enemies
- Different enemies
- Enemy Health Bars? (or hit counters?)
- Persistent effects (e.g. poison)
- Time out dropped items
- Other resources (e.g. food, magic power)?
- More items
- Sprites
- Animations
- Sounds
- Items in Chests (maybe mobs with 100% drop rate?)
- Viewporting for larger maps.
- Different types of terrain (e.g. water, fire)
- Traps
- Mobile controls
- Controller support
(1) "you have to add the die thing" (3) the "hole" to the next level can get lost under the HUD
- Do the bad guys hurt you or not?
- It's not hitting me (not clear what movement is per turn).
- "The different levels are not very hard"
- "We should put more walls or make the map harder to see or make it harder to get to the map or add more bad guys"
- Unclear what the items do
- No indication that you take damage.
- Open World
- Build Your Way Out
- Descent into Madness
- Parallel Universe
- Inconvenient Superpowers
- Death Is A New Beginning
- Color Changes Everything
- 2D
- Worlds could be at differnet scale
- Decending into layers could provide you access into things to change them?
- Game should be fun, even if you never get to the end?
- Want to be able to link to the built world.
k meets factorio meets zelda?
- Travel between rooms (zelda style)
- Zoom in and out.
- Pick up blocks
- Still turn based?
- Turning pc is done based on movement (like in zelda)
- When less than 50% of the way through a block, revert back to previous block.
- Move to using a triangle for PC
- Move to using Key up/key down instead of key-press.
- Draw highlight on the square you'll snap
Things to do
- Change enemies to spawn based on proximity.
- Change enemies to be active while in lit.
- Time of day?
- Screen transitions
- Attack animations
- Take damage
- Bumping into wall animations
- Sprite walking?
- Moving between
- Flicker animations?
Emotionally
- Earth right after crust has cooled
- End of the game, cities, oceans, reached the modern world.
- As you progres through the game, you become "lifeform level X" which operates at greater scale.
- Whatever you did at Lifeform level x-1, the NPCs should do for you.
- Game where you are a hand and you could punish or reward the cat for what it did. You could reward or punish.
- At the end, should be teming with life.
- At the beginning you are an ameoma. Later you're a cat. But still amoba level things shoudl still happen.
- Only passible with certain items (e.g. deep water)
- Takes more turns to pass (e.g. shallow water)
- Does damage through passing (e.g. fire)
- Disables or removes certain items when passing.
- Traps
- Single movement direction allowed (conveyer belts?)
- Accelerates movement
- Gold
- Things which change avatar (clothing, wigs, dye, etc.)
- Passive Damage reduction (armor)
- Temporary damage reduction (sheild)
- Weapon types (just drop current when picking up new)
- AOE Weapons
- Ranged Weapons
- Use-limited weapons
- Throwable weapons (have to go pick them up after)
- Weapons with different attack areas
- Health capacity increase (Heart Containers)
- Something heals you on hit
- Something which does extra damage
- Passive Healing regen
- Changes light radius
- Stealth
- Invulnerability
- Walk through walls
- Damages nearby enemies passively
- Tools (for affecting blocks)
- Movement items (make you go faster, be able to pass traps w/o triggering, etc.)
- Increases luck (changes spawn rates of certain items)
- Bomb (will need a fuse)
- Active healing
- Wands
- Clear all enemies