This is a Rust implementation of the LearnOpenGL Breakout game. It is intentionally written to be as similar to the LearnOpenGL C++ version as I was able to.
To build and run the project Cargo and Rust is required. The easiest is just to run cargo run --release.
All dependencies should be handled by Cargo or included in the lib folder.
Game assets are located in the resources folder.
Amoves the paddle to the leftDmoves the paddle to the rightSpacelaunches the ball