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SlimeVR Powered VR Controllers#1713

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SlimeVR:mainfrom
Sebane1:Slime-Hand-Controllers
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SlimeVR Powered VR Controllers#1713
Sebane1 wants to merge 1 commit into
SlimeVR:mainfrom
Sebane1:Slime-Hand-Controllers

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@Sebane1

@Sebane1 Sebane1 commented Jan 17, 2026

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A rough sketch out for SlimeVR powered VR controllers. Some aspects are still incomplete such as the SteamVR driver portion of things so this will be a draft for now. But early feedback is welcome.

@Sebane1 Sebane1 changed the title SlimeVR Hand Controllers (VR Controllers) SlimeVR Powered VR Controllers Jan 17, 2026
@Sebane1
Sebane1 force-pushed the Slime-Hand-Controllers branch from c284c45 to 7cdedc7 Compare April 21, 2026 04:21
@Sebane1
Sebane1 force-pushed the Slime-Hand-Controllers branch 4 times, most recently from 6936219 to 0cb2eca Compare May 28, 2026 01:36
…2026)

Condensed from the following changes:
- Remove Z offset from hand trackers in skeleton (fixes hand alignment in SteamVR when slimes are used as controllers)
- Add initial tap detection sending for SteamVR bindings
- Remove old tap detector
- Add controller input support
- If controller input is detected, then the tracker supports controls
- Add trackpad input support to protocol
- Make sure controller inputs actually get passed down to computed tracker
- Update protobuffs
- Add standalone controller hand inputs, and fix a bug where byBodyPart would explode
- Add controller inputs
- Adjust logic post rebase
- Fix controller mapping
@Sebane1
Sebane1 force-pushed the Slime-Hand-Controllers branch 2 times, most recently from 24ec101 to 1571362 Compare May 28, 2026 01:51
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2 participants