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Original file line number Diff line number Diff line change
Expand Up @@ -188,19 +188,19 @@ internal class PointAdditions : MySessionComponentBase
["LargeBlockSmallHydrogenThrustIndustrial"] = 10,
["HugeHydrogenThruster"] = 200,

["LargeBlockLargeThrust"] = 20,
["AQD_LG_IonThrusterL_ArmoredSlope"] = 20,
["AQD_LG_IonThrusterL_Armored"] = 20,
["LargeBlockLargeThrustSciFi"] = 20,
["LargeBlockLargeModularThruster"] = 20,
["LargeBlockSmallThrust"] = 4,
["AQD_LG_IonThrusterS_Armored"] = 4,
["AQD_LG_IonThrusterS_ArmoredSlope"] = 4,
["LargeBlockSmallThrustSciFi"] = 4,
["SmallThrustSciFi"] = 4,
["LargeBlockSmallModularThruster"] = 4,
["AWGFocusDrive"] = 100,
["IonHeavyCovered"] = 100,
["LargeBlockLargeThrust"] = 10,
["AQD_LG_IonThrusterL_ArmoredSlope"] = 10,
["AQD_LG_IonThrusterL_Armored"] = 10,
["LargeBlockLargeThrustSciFi"] = 10,
["LargeBlockLargeModularThruster"] = 10,
["LargeBlockSmallThrust"] = 2,
["AQD_LG_IonThrusterS_Armored"] = 2,
["AQD_LG_IonThrusterS_ArmoredSlope"] = 2,
["LargeBlockSmallThrustSciFi"] = 2,
["SmallThrustSciFi"] = 2,
["LargeBlockSmallModularThruster"] = 2,
["AWGFocusDrive"] = 50,
["IonHeavyCovered"] = 50,
["AWGGG"] = 150,

["AQD_LG_AtmoThrusterS_ArmoredSlopeRev"] = 3,
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Expand Up @@ -185,7 +185,7 @@ partial class Parts {
},
},
Ammos = new[] {
HAS_Nyx_Ammo, HAS_Nyx_Ammo_Fake, // Must list all primary, shrapnel, and pattern ammos.
HAS_Nyx_Ammo, // Must list all primary, shrapnel, and pattern ammos.
},
//Animations = SA_HMI_ERGaussRF_Animation,
//Upgrades = UpgradeModules,
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Original file line number Diff line number Diff line change
Expand Up @@ -261,7 +261,7 @@ partial class Parts
MaxLifeTime = 0, // 0 is disabled, Measured in game ticks (6 = 100ms, 60 = 1 seconds, etc..). Please have a value for this, It stops Bad things.
AccelPerSec = 0f, // Meters Per Second. This is the spawning Speed of the Projectile, and used by turning.
DesiredSpeed = 8000, // voxel phasing if you go above 5100
MaxTrajectory = 15000f, // Max Distance the projectile or beam can Travel.
MaxTrajectory = 7000f, // Max Distance the projectile or beam can Travel.
//FieldTime = 0, // 0 is disabled, a value causes the projectile to come to rest, spawn a field and remain for a time (Measured in game ticks, 60 = 1 second)
GravityMultiplier = 0f, // Gravity multiplier, influences the trajectory of the projectile, value greater than 0 to enable. Natural Gravity Only.
SpeedVariance = Random(start: 0, end: 0), // subtracts value from DesiredSpeed. Be warned, you can make your projectile go backwards.
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Original file line number Diff line number Diff line change
Expand Up @@ -42,7 +42,7 @@ partial class Parts
AmmoMagazine = "PlasAmmo", // SubtypeId of physical ammo magazine. Use "Energy" for weapons without physical ammo.
AmmoRound = "Plasma-X", // Name of ammo in terminal, should be different for each ammo type used by the same weapon.
HybridRound = true, // Use both a physical ammo magazine and energy per shot.
EnergyCost = 0.4f, //120MW@0.823 //58MW@0.4 // Scaler for energy per shot (EnergyCost * BaseDamage * (RateOfFire / 3600) * BarrelsPerShot * TrajectilesPerBarrel). Uses EffectStrength instead of BaseDamage if EWAR.
EnergyCost = 0.823f, //120MW@0.823 //58MW@0.4 // Scaler for energy per shot (EnergyCost * BaseDamage * (RateOfFire / 3600) * BarrelsPerShot * TrajectilesPerBarrel). Uses EffectStrength instead of BaseDamage if EWAR.
BaseDamage = 5000f, // Direct damage; one steel plate is worth 100.
Mass = 100f, // In kilograms; how much force the impact will apply to the target.
Health = 0, // How much damage the projectile can take from other projectiles (base of 1 per hit) before dying; 0 disables this and makes the projectile untargetable.
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