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3 changes: 3 additions & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/BlockCategories.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -23,9 +23,12 @@
<string>ConveyorSorter/Mk25Rangefinder</string>
<string>ConveyorSorter/20InchTwin</string>
<string>ConveyorSorter/203mmTwin</string>
<string>ConveyorSorter/15cm45Casemate</string>
<string>ConveyorSorter/15Cm55TwinCasemate</string>
<string>ConveyorSorter/FAM2BrowningTurret</string>
<string>ConveyorSorter/OerlikonDual</string>
<string>ConveyorSorter/OerlikonMain</string>
<string>ConveyorSorter/4_5Inch45</string>
</ItemIds>
</Category>
</CategoryClasses>
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Original file line number Diff line number Diff line change
@@ -0,0 +1,49 @@
<?xml version="1.0" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>15Cm55TwinCasemate</SubtypeId>
</Id>
<DisplayName>[FAS] Graf Zeppelin</DisplayName>
<Description>
[Turret Range: 5000]
[Reload: 3 Seconds/Barrel]

[Ammo Types: HE | AP]
[Shell Range: 7km]
[Shell Speed: 1000m/s | 1100m/s]
[Damage Types: Energy | Kinetic]

</Description>
<Icon>Textures\GUI\Icons\15Cm55TwinCasemate.dds</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="1" z="1"/>
<ModelOffset x="0" y="0" z="0"/>
<Model>Models\Casemates\15Cm55TwinCasemate.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="800" />
<Component Subtype="MetalGrid" Count="100" />
<Component Subtype="LargeTube" Count="200" />
<Component Subtype="Motor" Count="100" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Construction" Count="2000" />
<Component Subtype="MetalGrid" Count="200" />
<Component Subtype="SteelPlate" Count="1600" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<MountPoints>
<MountPoint Side="Back" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
<MountPoint Side="Left" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Right" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Top" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
<MountPoint Side="Bottom" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
</MountPoints>
<BlockPairName>15Cm55TwinCasemate</BlockPairName>
<MirroringZ>Y</MirroringZ>
<PCU>150</PCU>
</Definition>
</CubeBlocks>
</Definitions>
50 changes: 50 additions & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/15cm45Casemate.sbc
Original file line number Diff line number Diff line change
@@ -0,0 +1,50 @@
<?xml version="1.0" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>15cm45Casemate</SubtypeId>
</Id>
<DisplayName>[FAS] Baden</DisplayName>
<Description>
[Turret Range: 5000]
[Reload: 3 Seconds/Barrel]

[Ammo Types: HE | AP]
[Shell Range: 7km]
[Shell Speed: 1000m/s | 1100m/s]
[Damage Types: Energy | Kinetic]

</Description>
<Icon>Textures\GUI\Icons\15cm45Casemate.dds</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="1" z="1"/>
<ModelOffset x="0" y="0" z="0"/>
<Model>Models\Casemates\15cm45Casemate.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="800" />
<Component Subtype="MetalGrid" Count="100" />
<Component Subtype="LargeTube" Count="200" />
<Component Subtype="Motor" Count="100" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Construction" Count="2000" />
<Component Subtype="MetalGrid" Count="200" />
<Component Subtype="SteelPlate" Count="1600" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<MountPoints>
<MountPoint Side="Front" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
<MountPoint Side="Back" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
<MountPoint Side="Left" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Right" StartX="0.00" StartY="0.00" EndX="1.00" EndY="1.00"/>
<MountPoint Side="Top" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
<MountPoint Side="Bottom" StartX="0.00" StartY="0.00" EndX="3.00" EndY="1.00"/>
</MountPoints>
<BlockPairName>15cm45Casemate</BlockPairName>
<MirroringZ>Y</MirroringZ>
<PCU>150</PCU>
</Definition>
</CubeBlocks>
</Definitions>
47 changes: 47 additions & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/4_5Inch45.sbc
Original file line number Diff line number Diff line change
@@ -0,0 +1,47 @@
<?xml version="1.0" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>4_5Inch45</SubtypeId>
</Id>
<DisplayName>[FAS] Dido</DisplayName>
<Description>
[Turret Range: 4000]
[Reload: 1.5 Seconds/Barrel]

[Ammo Types: HE | SAP]
[Shell Range: 5km]
[Shell Speed: 850m/s | 1500m/s]
[Damage Types: Energy | Kinetic]
[AMS capable: 50]
</Description>
<Icon>Textures\GUI\Icons\4_5Inch45.dds</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="3" y="2" z="3"/>
<ModelOffset x="0" y="0" z="0"/>
<Model>Models\4.5 inch\4_5Inch45.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="100" />
<Component Subtype="MetalGrid" Count="100" />
<Component Subtype="LargeTube" Count="200" />
<Component Subtype="Motor" Count="100" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Construction" Count="200" />
<Component Subtype="MetalGrid" Count="200" />
<Component Subtype="SteelPlate" Count="1600" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<BuildTimeSeconds>150</BuildTimeSeconds>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="3" EndY="3" />
</MountPoints>
<BlockPairName>4_5Inch45</BlockPairName>
<PCU>100</PCU>
</Definition>
</CubeBlocks>
</Definitions>
46 changes: 46 additions & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/OTO381mm.sbc
Original file line number Diff line number Diff line change
@@ -0,0 +1,46 @@
<?xml version="1.0" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>OTO381mm</SubtypeId>
</Id>
<DisplayName>[FAS] Roma</DisplayName>
<Description>
[Turret Range: 7000]
[Reload: 3 Seconds/Barrel]

[Ammo Types: HE | AP]
[Shell Range: 10km]
[Shell Speed: 1200m/s | 1300m/s]
[Damage Types: Energy | Kinetic]
</Description>
<Icon>Textures\GUI\Icons\OTO381mm.dds</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="5" y="2" z="5"/>
<ModelOffset x="0" y="0" z="0"/>
<Model>Models\15inchItal\OTO381mm.mwm</Model>
<Components>
<Component Subtype="SteelPlate" Count="200" />
<Component Subtype="MetalGrid" Count="300" />
<Component Subtype="LargeTube" Count="250" />
<Component Subtype="GravityGenerator" Count="600" />
<Component Subtype="Motor" Count="400" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Construction" Count="1000" />
<Component Subtype="MetalGrid" Count="600" />
<Component Subtype="SteelPlate" Count="3000" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="5" EndY="5" />
</MountPoints>
<BlockPairName>OTO381mm</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<PCU>225</PCU>
</Definition>
</CubeBlocks>
</Definitions>
47 changes: 47 additions & 0 deletions Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/UK16Inch45Mark1.sbc
Original file line number Diff line number Diff line change
@@ -0,0 +1,47 @@
<?xml version="1.0" ?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<CubeBlocks>
<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
<SubtypeId>UK16Inch45Mark1</SubtypeId>
</Id>
<DisplayName>[FAS] Nelson</DisplayName>
<Description>
[Turret Range: 7000]
[Reload: 3 Seconds/Barrel]

[Ammo Types: HE | AP]
[Shell Range: 10km]
[Shell Speed: 1200m/s | 1300m/s]
[Damage Types: Energy | Kinetic]
</Description>
<Icon>Textures\GUI\Icons\UK16Inch45Mark1.dds</Icon>
<CubeSize>Large</CubeSize>
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="5" y="2" z="5"/>
<ModelOffset x="0" y="0" z="0"/>
<Model>Models\16InchBrit\UK16Inch45Mark1.mwm</Model>
<DamageEffectName>Damage_WeapExpl_Damaged</DamageEffectName>
<Components>
<Component Subtype="SteelPlate" Count="200" />
<Component Subtype="MetalGrid" Count="300" />
<Component Subtype="LargeTube" Count="250" />
<Component Subtype="GravityGenerator" Count="600" />
<Component Subtype="Motor" Count="400" />
<Component Subtype="Computer" Count="100" />
<Component Subtype="Construction" Count="1000" />
<Component Subtype="MetalGrid" Count="600" />
<Component Subtype="SteelPlate" Count="3000" />
</Components>
<CriticalComponent Subtype="Motor" Index="0" />
<MountPoints>
<MountPoint Side="Bottom" StartX="0" StartY="0" EndX="5" EndY="5" />
</MountPoints>
<BlockPairName>UK16Inch45Mark1</BlockPairName>
<MirroringY>Z</MirroringY>
<MirroringZ>Y</MirroringZ>
<PCU>225</PCU>
</Definition>
</CubeBlocks>
</Definitions>
Original file line number Diff line number Diff line change
Expand Up @@ -507,7 +507,7 @@ partial class Parts
},
Grids = new GridSizeDef
{
Large = 1f, // Multiplier for damage against large grids.
Large = 1.5f, // Multiplier for damage against large grids.
Small = -1f, // Multiplier for damage against small grids.
},
Armor = new ArmorDef
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Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ partial class Parts {
HardPoint = new HardPointDef
{
PartName = "Neptune quintuple torpedo launcher", // Name of the weapon in terminal, should be unique for each weapon definition that shares a SubtypeId (i.e. multiweapons).
DeviateShotAngle = 1f, // Projectile inaccuracy in degrees.
DeviateShotAngle = 15f, // Projectile inaccuracy in degrees.
AimingTolerance = 35f, // How many degrees off target a turret can fire at. 0 - 180 firing angle.
AimLeadingPrediction = Accurate, // Level of turret aim prediction; Off, Basic, Accurate, Advanced
DelayCeaseFire = 0, // Measured in game ticks (6 = 100ms, 60 = 1 second, etc..). Length of time the weapon continues firing after trigger is released - while a target is available.
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@ partial class Parts
},
Shields = new ShieldDef
{
Modifier = 5f, // Multiplier for damage against shields.
Modifier = 7.5f, // Multiplier for damage against shields.
Type = Default, // Damage vs healing against shields; Default, Heal
BypassModifier = -1f, // If greater than zero, the percentage of damage that will penetrate the shield.
},
Expand Down
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