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Last minute additions #2217

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21 changes: 19 additions & 2 deletions NitroxClient/GameLogic/Terrain.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,10 +2,13 @@
using System.Collections.Generic;
using NitroxClient.Communication.Abstract;
using NitroxClient.Map;
using NitroxClient.Unity.Helper;
using NitroxModel.Core;
using NitroxModel.DataStructures.GameLogic;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures;
using UnityEngine;
using UWE;
using WorldStreaming;

namespace NitroxClient.GameLogic;
Expand Down Expand Up @@ -77,11 +80,23 @@ public void UpdateVisibility()

}

public static void WaitForEntities()
{
// In case the player is spawned in the air, we need to hold them up while all the entities load around them
if (Player.main && !Player.main.IsUnderwater() && !Player.main.groundMotor.grounded)
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Note to fix: this should not trigger when inside a subroot/escape pod

{
Player.main.cinematicModeActive = true;
CoroutineHost.StartCoroutine(WaitForWorldLoad(Yielders.WaitFor2Seconds));
}
}

/// <summary>
/// Forces world streamer's to load the terrain around the MainCamera and waits until it's done to unfreeze the player.
/// </summary>
public static IEnumerator WaitForWorldLoad()
public static IEnumerator WaitForWorldLoad(WaitForSeconds initialWait = null)
{
Entities entities = NitroxServiceLocator.LocateService<Entities>();
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You should be using dependency injection, this will generate a warning from our analyzers

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It won't work in this static context

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Terrain is already being required inside Mutiplayer mb, so static can be removed


// In WorldStreamer.CreateStreamers() three coroutines are created to constantly call UpdateCenter() on the streamers
// We force these updates so that the world streamer gets busy instantly
WorldStreamer streamerV2 = LargeWorldStreamer.main.streamerV2;
Expand All @@ -90,7 +105,9 @@ public static IEnumerator WaitForWorldLoad()
streamerV2.lowDetailOctreesStreamer.UpdateCenter(streamerV2.streamingCenter);
streamerV2.clipmapStreamer.UpdateCenter(streamerV2.streamingCenter);

yield return new WaitUntil(() => LargeWorldStreamer.main.IsWorldSettled());
yield return initialWait;

yield return new WaitUntil(() => LargeWorldStreamer.main.IsWorldSettled() && entities.EntitiesToSpawn.Count == 0);
Player.main.cinematicModeActive = false;
}
}
2 changes: 2 additions & 0 deletions NitroxClient/MonoBehaviours/Multiplayer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -199,6 +199,8 @@ private static void SetLoadingComplete()
LoadingScreenVersionText.DisableWarningText();
DiscordClient.InitializeRPInGame(Main.multiplayerSession.AuthenticationContext.Username, remotePlayerManager.GetTotalPlayerCount(), Main.multiplayerSession.SessionPolicy.MaxConnections);
CoroutineHost.StartCoroutine(NitroxServiceLocator.LocateService<PlayerChatManager>().LoadChatKeyHint());

GameLogic.Terrain.WaitForEntities();
}

private IEnumerator InitializeLocalPlayerState()
Expand Down