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Remove original Illuminations plankton
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doctor4t committed Feb 23, 2023
1 parent 4640c78 commit d723060
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15 changes: 10 additions & 5 deletions CHANGELOG.md
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@@ -1,11 +1,16 @@
# Effective - Changelog:

## Effective 1.7 - 1.19.3
- Merged Illuminations with Effective
- Improved Chorus Petals
- Chorus petals now stay around approximately 10x longer and fade into their blueish purple state more slowly
- Chorus petals now lay flat when touching the ground or water
- Chorus petals now cause ripples when landing on water
- Merged Illuminations into Effective. Here's a list of all the Illuminations features that did and didn't make it in:
- Added Fireflies
- Added and improved Chorus Petals:
- Chorus petals now stay around approximately 10x longer and fade into their blueish purple state more slowly
- Chorus petals now lay flat when touching the ground or water
- Chorus petals now cause ripples when landing on water
- Removed Prismarine Crystals:
- As they brought too much clutter in builds that used prismarine, I decided to remove them. They may however may be reimplemented in the future as a more subtle and controllable effect
- Removed the Illuminations Glow Plankton:
- Effective's version of Glow Plankton introduced in 1.4 was how Illuminations' Glow Plankton was originally going to be updated

## Effective 1.6 - 1.19.2
- Added a screen shake effect for:
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15 changes: 10 additions & 5 deletions changelog.md
Original file line number Diff line number Diff line change
@@ -1,11 +1,16 @@
# Effective - Changelog:

## Effective 1.7 - 1.19.3
- Merged Illuminations with Effective
- Improved Chorus Petals
- Chorus petals now stay around approximately 10x longer and fade into their blueish purple state more slowly
- Chorus petals now lay flat when touching the ground or water
- Chorus petals now cause ripples when landing on water
- Merged Illuminations into Effective. Here's a list of all the Illuminations features that did and didn't make it in:
- Added Fireflies
- Added and improved Chorus Petals:
- Chorus petals now stay around approximately 10x longer and fade into their blueish purple state more slowly
- Chorus petals now lay flat when touching the ground or water
- Chorus petals now cause ripples when landing on water
- Removed Prismarine Crystals:
- As they brought too much clutter in builds that used prismarine, I decided to remove them. They may however may be reimplemented in the future as a more subtle and controllable effect
- Removed the Illuminations Glow Plankton:
- Effective's version of Glow Plankton introduced in 1.4 was how Illuminations' Glow Plankton was originally going to be updated

## Effective 1.6 - 1.19.2
- Added a screen shake effect for:
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Expand Up @@ -92,7 +92,6 @@ public class Illuminations implements ClientModInitializer {

// particle types
public static DefaultParticleType GLOWWORM;
public static DefaultParticleType PLANKTON;
public static DefaultParticleType EYES;
public static DefaultParticleType WILL_O_WISP;
public static ParticleType<WispTrailParticleEffect> WISP_TRAIL;
Expand Down Expand Up @@ -214,8 +213,6 @@ public void onInitializeClient(ModContainer mod) {
// particles
GLOWWORM = Registry.register(Registries.PARTICLE_TYPE, new Identifier(Illuminations.MODID, "glowworm"), FabricParticleTypes.simple(true));
ParticleFactoryRegistry.getInstance().register(Illuminations.GLOWWORM, GlowwormParticle.DefaultFactory::new);
PLANKTON = Registry.register(Registries.PARTICLE_TYPE, new Identifier(Illuminations.MODID, "plankton"), FabricParticleTypes.simple(true));
ParticleFactoryRegistry.getInstance().register(Illuminations.PLANKTON, PlanktonParticle.DefaultFactory::new);
EYES = Registry.register(Registries.PARTICLE_TYPE, new Identifier(Illuminations.MODID, "eyes"), FabricParticleTypes.simple(true));
ParticleFactoryRegistry.getInstance().register(Illuminations.EYES, EyesParticle.DefaultFactory::new);
WILL_O_WISP = Registry.register(Registries.PARTICLE_TYPE, new Identifier(Illuminations.MODID, "will_o_wisp"), FabricParticleTypes.simple(true));
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