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Alien Maze#194

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IrupePozoGraviz wants to merge 36 commits intoTechnigo:masterfrom
IrupePozoGraviz:master
Open

Alien Maze#194
IrupePozoGraviz wants to merge 36 commits intoTechnigo:masterfrom
IrupePozoGraviz:master

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@IrupePozoGraviz
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@IrupePozoGraviz
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@sammyolsson sammyolsson left a comment

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Such a cool project, we are very impressed!

The time and energy (and code) you spent on the animations really pays off, a-maze-ing.
The code is clean, well-organized and easy to follow. It's clear that you put a lot of thought into the user experience ⭐️.

/ Sammy, Hannah, Johanna

Comment on lines +20 to +22
<meta property="og:title" content="The Great Space Maze">
<meta property="og:description" content="Labyrinth Project by Irupé, Jonas and Vera">
<meta property="og:image" content="https://i.postimg.cc/0N2pYwWS/labyrinth.png">
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Nice job including OG-tags in this project!

letter-spacing: 2px;
font-weight: 900;
font-family: 'Bebas Neue', cursive;
cursor: pointer;
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Is this pointer already declared on row 15? Because that is the parent component I think. Maybe I am wrong.

@@ -0,0 +1,215 @@
/* eslint-disable no-nested-ternary */
// Rename component and whats the common use of lib?
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I understand this is an internal comment.

@@ -0,0 +1,13 @@
import { createSlice } from '@reduxjs/toolkit'
/* Rename to load or loading or can we just use gameFetch.loading? */
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I understand this is an internal comment.

batch(() => {
dispatch(gameFetch.actions.setDescription(data.description));
dispatch(gameFetch.actions.setActions(data.actions));
dispatch(gameFetch.actions.setCoordinates(data.cordinates));
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Seems like coordinates are misspelled "cordinates" - but still works as intended?

import { Player } from '@lottiefiles/react-lottie-player';
import styled, { keyframes } from 'styled-components';

const flyRound = keyframes`
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So cool use of keyframes, very nice!

<Game />
</Provider>
);
};
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We really like the overall theme of your game - the images and colours, lotties and arrows looks so good!

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3 participants