Installation Steps:
- Install Beef's NVGs
- If you are using Glossy SSR and Enhanced shaders, install the included patch afterwards (currently the patch included with those mods is for NVG v0.9)
- If you are using Enhanced shaders but not glossy SSR, a patch is included for this too
- If you are using Glossy SSR but not enhanced shaders, a patch is included for this too
- If you are using Arszi's rad overhaul, install the included patch afterwards
- Configure MCM
- Profit
MCM Config:
- Calibration per-PC is still in its draft stage, a better process is in the works but this is one way to do it.
- First, load up in debug mode
- In MCM menu, turn min gain as high as it goes, and max gain as low as it goes
- Go outdoors in some map and change the weather to clear_1 and time to midnight
- Turn on Gen 3 NVGs and adjust the gain offset higher or lower until the moonlight on the ground and buildings just barely doesn't wash out - after changing MCM setting you have to turn off and back on the NVGs for it to take effect
- Change the weather to cloudy_2_dark change max gain to 2, then turn off and on the NVGs. Quick press N until you are at the brightest setting. You should be able to see outside "ok" with Gen 3 but somewhat poorly with gen 1 and gen 2. If you want more brightness you can increase max gain slightly more. If you want to focus on 'gameplay' and don't like the 'realism' then go back to the last step and increase your gain offset so that the 'base' brightness is higher, then come back to this step and so on.
- Change the time to noon and keep the weather on cloudy_2_dark. Quick press N until you are at the lowest setting. Adjust the min gain in MCM lower until you can see during the day (should be somewhere between 0.3 and 0.5 generally)
- Adjust the number of tubes per generation as you see fit, as well as the overlays you want
- Close out the game and turn debug mode back off, and you shouldn't need to adjust NVGs any more other than with a quick press of the nightvision keybind when you enter bright or dark areas.