We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I'd like to know if it's possible to use UnityDataTools for loading a built asset bundle and figuring out what is the BuildTarget it was built for.
I've looked at the example projects that are included in this repo but could not find any examples of such usage.
The text was updated successfully, but these errors were encountered:
I don't think BuildTarget is serialized in the archives. I can't find anything in src, that would tell me that we do.
Sorry, something went wrong.
No branches or pull requests
I'd like to know if it's possible to use UnityDataTools for loading a built asset bundle and figuring out what is the BuildTarget it was built for.
I've looked at the example projects that are included in this repo but could not find any examples of such usage.
The text was updated successfully, but these errors were encountered: