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xdegtyarev/README.md

Hi there

My name is Alexander Degtyarev. I’ve been in the industry since 2010, mostly doing mobile, PC, and console games. Still, I also spent some time working on computer vision, machine learning, industrial simulations, and synthetic data generation. While dealing with a large variety of real-time 3D applications, I learned a lot about platform-specific and general performance optimizations, graphics programming, building custom tools, setting up pipelines for artists, designing and building large complex solutions from scratch, supporting LiveOps projects, and starting new.

Contact: 📫 Email 💼 LinkedIn 🌐 WebpageCV

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  1. Unity-Technologies/UnityDataTools Unity-Technologies/UnityDataTools Public

    Experimental tools and libraries for reading and analyzing Unity data files.

    C# 610 52

  2. LFS .gitattributes LFS .gitattributes
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    # Sourcecode
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    *.txt diff
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    *.cs diff
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  3. bsuir bsuir Public

    bsuir

    C++ 2 1

  4. async-vbo-loader async-vbo-loader Public

    Objective-C

  5. crittercism-unity-ios crittercism-unity-ios Public

    Forked from crittercism/crittercism-unity-ios

    Unity Plugin for Crittercism iOS Crash Reporting

    Objective-C++

  6. shader-profiler-ios shader-profiler-ios Public

    Tiny fragment/vert shader profiler for iOs.

    Objective-C