My name is Alexander Degtyarev. I’ve been in the industry since 2010, mostly doing mobile, PC, and console games. Still, I also spent some time working on computer vision, machine learning, industrial simulations, and synthetic data generation. While dealing with a large variety of real-time 3D applications, I learned a lot about platform-specific and general performance optimizations, graphics programming, building custom tools, setting up pipelines for artists, designing and building large complex solutions from scratch, supporting LiveOps projects, and starting new.
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Unity-Technologies/UnityDataTools
Unity-Technologies/UnityDataTools PublicExperimental tools and libraries for reading and analyzing Unity data files.
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LFS .gitattributes
LFS .gitattributes 1# Sourcecode
2*.txt diff
3*.cs diff
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crittercism-unity-ios
crittercism-unity-ios PublicForked from crittercism/crittercism-unity-ios
Unity Plugin for Crittercism iOS Crash Reporting
Objective-C++
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shader-profiler-ios
shader-profiler-ios PublicTiny fragment/vert shader profiler for iOs.
Objective-C
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