Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
34 changes: 22 additions & 12 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,28 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Added


### Changed


### Deprecated


### Removed


### Fixed


### Security


### Obsolete

## [2.8.0] - 2025-12-08

### Added

- It is now possible to control which port clients will bind to using the `UnityTransport.ConnectionData.ClientBindPort` field. If not set, clients will bind to an ephemeral port (same as before this change). (#3764)
- Added a flag to override command-line arguments (port and ip) in `SetConnectionData`. (#3760)
- Added a command-line singleton to parse environment command-line arguments. (#3760)
Expand All @@ -25,12 +47,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
- Improve performance of `NetworkTransformState`. (#3770)
- Changed NetworkAnimator to use the `RpcAttribute` along with the appropriate `SendTo` parameter. (#3586)

### Deprecated


### Removed


### Fixed

- Fixed issues with the "Client-server quickstart for Netcode for GameObjects" script having static methods and properties. (#3787)
Expand All @@ -41,12 +57,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
- Fixed issue where using the dedicated server package would override all attempts to change the port by code. (#3760)
- Fixed issue with authority animator instance sending itself RPCs. (#3586)

### Security


### Obsolete


## [2.7.0] - 2025-10-27

### Added
Expand Down
2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "2.8.0",
"version": "2.8.1",
"unity": "6000.0",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
Expand Down