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[TF2] Bots will now follow players during mimic taunts #1827
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84a2e07
[TF2] Bots will now follow players during mimic taunts
FlaminSarge d7688be
[TF2] Adjust ranges and forward button handling on bot taunt checks
FlaminSarge f73eede
[TF2] Fix bots not being able to TauntMove at full speed
FlaminSarge 8be2a6c
[TF2] Bot Taunts: utilize CHandle directly for taunt partner lookups
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| Original file line number | Diff line number | Diff line change |
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@@ -380,9 +380,6 @@ void CTFPlayerAnimState::Update( float eyeYaw, float eyePitch ) | |
| // Compute the player sequences. | ||
| ComputeSequences( pStudioHdr ); | ||
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| CTFPlayer *pTauntPartner = pTFPlayer->GetTauntPartner(); | ||
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| Vector vPositionToFace = ( pTauntPartner ? pTauntPartner->GetAbsOrigin() : vec3_origin ); | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This was entirely unused, and hence cleaned up. |
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| bool bInTaunt = pTFPlayer->m_Shared.InCond( TF_COND_TAUNTING ); | ||
| bool bInKart = pTFPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_KART ); | ||
| bool bIsImmobilized = bInTaunt || pTFPlayer->m_Shared.IsControlStunned(); | ||
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the
<=was causing a bug where even at cvar 0 they could taunt